dri-devel.lists.freedesktop.org archive mirror
 help / color / mirror / Atom feed
* [PATCH] drm/v3d: Fix incorrect return type to timedout_job
@ 2021-01-29 15:54 Patrik Jakobsson
  2021-02-03 10:36 ` Daniel Vetter
  0 siblings, 1 reply; 5+ messages in thread
From: Patrik Jakobsson @ 2021-01-29 15:54 UTC (permalink / raw)
  To: dri-devel; +Cc: luben.tuikov, daniel.vetter

The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
a build failure. "enum drm_task_status" got changed into "enum
drm_gpu_sched_status" in v3 of the patch but the change for v3d got
lost.

Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index ef2338a294ca..ceb33f8e4379 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
 	return NULL;
 }
 
-static enum drm_gpu_sched_status
+static enum drm_gpu_sched_stat
 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
 {
 	enum v3d_queue q;
@@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
  * could fail if the GPU got in an infinite loop in the CL, but that
  * is pretty unlikely outside of an i-g-t testcase.
  */
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
 		    u32 *timedout_ctca, u32 *timedout_ctra)
 {
@@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_bin_job *job = to_bin_job(sched_job);
@@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
 				   &job->timedout_ctca, &job->timedout_ctra);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_render_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_render_job *job = to_render_job(sched_job);
@@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
 				   &job->timedout_ctca, &job->timedout_ctra);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_job *job = to_v3d_job(sched_job);
@@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_csd_job *job = to_csd_job(sched_job);
-- 
2.30.0

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply related	[flat|nested] 5+ messages in thread

* Re: [PATCH] drm/v3d: Fix incorrect return type to timedout_job
  2021-01-29 15:54 [PATCH] drm/v3d: Fix incorrect return type to timedout_job Patrik Jakobsson
@ 2021-02-03 10:36 ` Daniel Vetter
  2021-02-03 15:51   ` Luben Tuikov
  0 siblings, 1 reply; 5+ messages in thread
From: Daniel Vetter @ 2021-02-03 10:36 UTC (permalink / raw)
  To: Patrik Jakobsson; +Cc: luben.tuikov, dri-devel, daniel.vetter

On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
> a build failure. "enum drm_task_status" got changed into "enum
> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
> lost.
> 
> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>

I think I r-b'ed such a patch already, but maybe not yet merged.

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
> ---
>  drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index ef2338a294ca..ceb33f8e4379 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>  	return NULL;
>  }
>  
> -static enum drm_gpu_sched_status
> +static enum drm_gpu_sched_stat
>  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>  {
>  	enum v3d_queue q;
> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>   * could fail if the GPU got in an infinite loop in the CL, but that
>   * is pretty unlikely outside of an i-g-t testcase.
>   */
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>  		    u32 *timedout_ctca, u32 *timedout_ctra)
>  {
> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>  	return v3d_gpu_reset_for_timeout(v3d, sched_job);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_bin_job *job = to_bin_job(sched_job);
> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  				   &job->timedout_ctca, &job->timedout_ctra);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_render_job *job = to_render_job(sched_job);
> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  				   &job->timedout_ctca, &job->timedout_ctra);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_job *job = to_v3d_job(sched_job);
> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_csd_job *job = to_csd_job(sched_job);
> -- 
> 2.30.0
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [PATCH] drm/v3d: Fix incorrect return type to timedout_job
  2021-02-03 10:36 ` Daniel Vetter
@ 2021-02-03 15:51   ` Luben Tuikov
  2021-02-03 15:53     ` Christian König
  0 siblings, 1 reply; 5+ messages in thread
From: Luben Tuikov @ 2021-02-03 15:51 UTC (permalink / raw)
  To: Daniel Vetter, Patrik Jakobsson, Koenig, Christian
  Cc: dri-devel, daniel.vetter

On 2021-02-03 5:36 a.m., Daniel Vetter wrote:
> On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
>> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
>> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
>> a build failure. "enum drm_task_status" got changed into "enum
>> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
>> lost.
>>
>> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
>> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
> 
> I think I r-b'ed such a patch already, but maybe not yet merged.

I think Christian did that patch already on Monday.

Regards,
Luben


> 
> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
>> ---
>>  drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>>  1 file changed, 6 insertions(+), 6 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
>> index ef2338a294ca..ceb33f8e4379 100644
>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>>  	return NULL;
>>  }
>>  
>> -static enum drm_gpu_sched_status
>> +static enum drm_gpu_sched_stat
>>  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>  {
>>  	enum v3d_queue q;
>> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>   * could fail if the GPU got in an infinite loop in the CL, but that
>>   * is pretty unlikely outside of an i-g-t testcase.
>>   */
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>  		    u32 *timedout_ctca, u32 *timedout_ctra)
>>  {
>> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>  	return v3d_gpu_reset_for_timeout(v3d, sched_job);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_bin_job *job = to_bin_job(sched_job);
>> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>  				   &job->timedout_ctca, &job->timedout_ctra);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_render_job *job = to_render_job(sched_job);
>> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>  				   &job->timedout_ctca, &job->timedout_ctra);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_job *job = to_v3d_job(sched_job);
>> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>  	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_csd_job *job = to_csd_job(sched_job);
>> -- 
>> 2.30.0
>>
> 

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [PATCH] drm/v3d: Fix incorrect return type to timedout_job
  2021-02-03 15:51   ` Luben Tuikov
@ 2021-02-03 15:53     ` Christian König
  2021-02-03 15:56       ` Patrik Jakobsson
  0 siblings, 1 reply; 5+ messages in thread
From: Christian König @ 2021-02-03 15:53 UTC (permalink / raw)
  To: Luben Tuikov, Daniel Vetter, Patrik Jakobsson; +Cc: dri-devel, daniel.vetter

Am 03.02.21 um 16:51 schrieb Luben Tuikov:
> On 2021-02-03 5:36 a.m., Daniel Vetter wrote:
>> On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
>>> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
>>> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
>>> a build failure. "enum drm_task_status" got changed into "enum
>>> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
>>> lost.
>>>
>>> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
>>> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
>> I think I r-b'ed such a patch already, but maybe not yet merged.
> I think Christian did that patch already on Monday.

Yes, this is already inside drm-misc-next. Just needs to bubble up into 
linux-next etc...

Regards,
Christian.

>
> Regards,
> Luben
>
>
>> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
>>> ---
>>>   drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>>>   1 file changed, 6 insertions(+), 6 deletions(-)
>>>
>>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
>>> index ef2338a294ca..ceb33f8e4379 100644
>>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>>> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>>>   	return NULL;
>>>   }
>>>   
>>> -static enum drm_gpu_sched_status
>>> +static enum drm_gpu_sched_stat
>>>   v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>>   {
>>>   	enum v3d_queue q;
>>> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>>    * could fail if the GPU got in an infinite loop in the CL, but that
>>>    * is pretty unlikely outside of an i-g-t testcase.
>>>    */
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>>   v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>>   		    u32 *timedout_ctca, u32 *timedout_ctra)
>>>   {
>>> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>>   	return v3d_gpu_reset_for_timeout(v3d, sched_job);
>>>   }
>>>   
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>>   v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>>   {
>>>   	struct v3d_bin_job *job = to_bin_job(sched_job);
>>> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>>   				   &job->timedout_ctca, &job->timedout_ctra);
>>>   }
>>>   
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>>   v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>>   {
>>>   	struct v3d_render_job *job = to_render_job(sched_job);
>>> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>>   				   &job->timedout_ctca, &job->timedout_ctra);
>>>   }
>>>   
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>>   v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>>   {
>>>   	struct v3d_job *job = to_v3d_job(sched_job);
>>> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>>   	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>>>   }
>>>   
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>>   v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>>>   {
>>>   	struct v3d_csd_job *job = to_csd_job(sched_job);
>>> -- 
>>> 2.30.0
>>>

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: [PATCH] drm/v3d: Fix incorrect return type to timedout_job
  2021-02-03 15:53     ` Christian König
@ 2021-02-03 15:56       ` Patrik Jakobsson
  0 siblings, 0 replies; 5+ messages in thread
From: Patrik Jakobsson @ 2021-02-03 15:56 UTC (permalink / raw)
  To: Christian König; +Cc: Luben Tuikov, dri-devel, Daniel Vetter

On Wed, Feb 3, 2021 at 4:54 PM Christian König <christian.koenig@amd.com> wrote:
>
> Am 03.02.21 um 16:51 schrieb Luben Tuikov:
> > On 2021-02-03 5:36 a.m., Daniel Vetter wrote:
> >> On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
> >>> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
> >>> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
> >>> a build failure. "enum drm_task_status" got changed into "enum
> >>> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
> >>> lost.
> >>>
> >>> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
> >>> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
> >> I think I r-b'ed such a patch already, but maybe not yet merged.
> > I think Christian did that patch already on Monday.
>
> Yes, this is already inside drm-misc-next. Just needs to bubble up into
> linux-next etc...

Great, thanks!

-Patrik
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2021-02-03 15:56 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2021-01-29 15:54 [PATCH] drm/v3d: Fix incorrect return type to timedout_job Patrik Jakobsson
2021-02-03 10:36 ` Daniel Vetter
2021-02-03 15:51   ` Luben Tuikov
2021-02-03 15:53     ` Christian König
2021-02-03 15:56       ` Patrik Jakobsson

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).