* [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
@ 2010-05-06 18:33 bugzilla-daemon
2010-05-06 18:34 ` [Bug 28000] " bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 18:33 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
Summary: [Mobile GM965/GL96][Wine][3D] Display and textures
corrupted in Warhammer 40k Soulstorm
Product: DRI
Version: XOrg CVS
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: General
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: fdelente@mail.cpod.fr
Created an attachment (id=35465)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35465)
Xorg.0.log
$ lspci
00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960
Integrated Graphics Controller (rev 03)
00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated
Graphics Controller (rev 03)
$ uname -m
i686
$ uname -a
Linux slick 2.6.32.3-smp #7 SMP PREEMPT Tue Apr 6 19:10:03 CEST 2010 i686
Intel(R) Core(TM)2 Duo CPU T5750 @ 2.00GHz GenuineIntel GNU/Linux
-- xf86-video-intel/xserver/mesa/libdrm version:
xf86-video-intel-2.11.0-i386-1
xorg-server-1.8.0-i386-1
Mesa-7.8.1-i386-1
libdrm-2.4.20-i386-1
-- kernel version: ("uname -r")
2.6.32.3-smp
-- Linux distribution:
Slackware 13.0 initially, but I recompiled many packages from source
-- Machine or mobo model:
Packard Bell BG46 fr
-- Display connector: (e.g. VGA, DVI, HDMI, S-video, ...)
VGA? LCD panel
3) Reproduce steps. Probability if not 100% reproducible.
100% reproducible: when starting Soulstorm, some bitmaps and 3D textures are
corrupted. The same game works flawlessly on another computer with an Nvidia
card.
4) Attachment:
-- Xorg.0.log
-- dmesg output (better with boot option "drm.debug=0x06")
-- xorg.conf (if you changed any default options)
No change there
-- screenshot or photo (optional, a picture is worth a thousand words)
-- output of "xrandr --verbose" for display mode issue
-- intel_reg_dumper output (see the guide) for display issue.
-- for GPU hang, get the last batch buffer (see the guide).
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
@ 2010-05-06 18:34 ` bugzilla-daemon
2010-05-06 18:34 ` bugzilla-daemon
` (10 subsequent siblings)
11 siblings, 0 replies; 13+ messages in thread
From: bugzilla-daemon @ 2010-05-06 18:34 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #1 from fdelente@mail.cpod.fr 2010-05-06 11:34:11 PDT ---
Created an attachment (id=35466)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35466)
dmesg
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
2010-05-06 18:34 ` [Bug 28000] " bugzilla-daemon
@ 2010-05-06 18:34 ` bugzilla-daemon
2010-05-06 18:36 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 18:34 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #2 from fdelente@mail.cpod.fr 2010-05-06 11:34:56 PDT ---
Created an attachment (id=35467)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35467)
xrandr --verbose
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
2010-05-06 18:34 ` [Bug 28000] " bugzilla-daemon
2010-05-06 18:34 ` bugzilla-daemon
@ 2010-05-06 18:36 ` bugzilla-daemon
2010-05-06 18:37 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 18:36 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #3 from fdelente@mail.cpod.fr 2010-05-06 11:36:09 PDT ---
Created an attachment (id=35468)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35468)
Wine output with LIBGL and MESA debug mode
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
` (2 preceding siblings ...)
2010-05-06 18:36 ` bugzilla-daemon
@ 2010-05-06 18:37 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 18:37 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #4 from fdelente@mail.cpod.fr 2010-05-06 11:37:12 PDT ---
Created an attachment (id=35469)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35469)
Corruption of bitmaps
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
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2010-05-06 18:37 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 18:38 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #5 from fdelente@mail.cpod.fr 2010-05-06 11:38:25 PDT ---
Created an attachment (id=35470)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35470)
Textures corruption
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
` (4 preceding siblings ...)
2010-05-06 18:38 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-06 21:13 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #6 from Sven Arvidsson <sa@whiz.se> 2010-05-06 14:13:31 PDT ---
Having played both the original game and the Winter Assault expansion without
problems using the i965 driver, I gave the demo of Soulstorm a try. It works
fine here, but if I disable S3TC support, I get the same corruption as your
screenshots.
Could you try either:
- Installing the libtxc_dxtn library (should be available somewhere for your
distro, otherwise get it here:
http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html )
- Setting "Enable S3TC texture compression" to "Yes" in driconf. (or just
force_s3tc_enable=true )
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
` (5 preceding siblings ...)
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From: bugzilla-daemon @ 2010-05-07 13:28 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #7 from fdelente@mail.cpod.fr 2010-05-07 06:28:14 PDT ---
(In reply to comment #6)
> Could you try either:
>
> - Installing the libtxc_dxtn library (should be available somewhere for your
> distro, otherwise get it here:
> http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html )
Installing that library has solved the textures and bitmaps corruption problem,
thanks! However, the GPU still hangs as mentionned in dmesg.
I tried getting a dump, but I couldn't find intel_reg_dumper in
intel-gpu-tools-1.0.2, I only found intel_gpu_dump. However, it doesn't work as
a user, and it hangs the machine as root, forcing me to reboot (I tried
intel_gpu_dump > gpu_dump as root, and the machine becomes completely
unresponsive).
> - Setting "Enable S3TC texture compression" to "Yes" in driconf. (or just
> force_s3tc_enable=true )
I couldn't find driconf, and I don't know where to put force_s3tc_enable=true;
however, since installing libtxc_dxtn worked, I guess it isn't mandatory?
Thanks for your help!
--
F. Delente
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
` (6 preceding siblings ...)
2010-05-07 13:28 ` bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-07 14:02 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #8 from Sven Arvidsson <sa@whiz.se> 2010-05-07 07:02:53 PDT ---
(In reply to comment #7)
> Installing that library has solved the textures and bitmaps corruption problem,
> thanks! However, the GPU still hangs as mentionned in dmesg.
>
> I tried getting a dump, but I couldn't find intel_reg_dumper in
> intel-gpu-tools-1.0.2, I only found intel_gpu_dump. However, it doesn't work as
> a user, and it hangs the machine as root, forcing me to reboot (I tried
> intel_gpu_dump > gpu_dump as root, and the machine becomes completely
> unresponsive).
The GPU reset function will probably mean that you won't get a meaningful dump
with that kernel anyway. The best way is to retry with git master of Mesa, and
the latest rc of 2.6.34.
If the hang is still there, grab a dump with intel_error_decode.
(At least this is what I usually do.)
> I couldn't find driconf, and I don't know where to put force_s3tc_enable=true;
> however, since installing libtxc_dxtn worked, I guess it isn't mandatory?
No, shouldn't be necessary if the lib is used.
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-07 16:36 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #9 from fdelente@mail.cpod.fr 2010-05-07 09:36:34 PDT ---
(In reply to comment #8)
Thanks for your suggestions, installing the latest git of Mesa and/or
2.6.34-rc6 solved the GPU hang problem.
Now the game plays, but some models are distorted: the polygons extend out of
the characters(?).
Furthermore, about 1 pixel is chopped of the letters (see screenshot).
Thanks again anyway!
--
F. Delente
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-07 16:37 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #10 from fdelente@mail.cpod.fr 2010-05-07 09:37:29 PDT ---
Created an attachment (id=35500)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35500)
Polygons stretched / models of characters distorted (not the buildings?)
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
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From: bugzilla-daemon @ 2010-05-07 18:24 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28000
--- Comment #11 from Sven Arvidsson <sa@whiz.se> 2010-05-07 11:24:09 PDT ---
(In reply to comment #9)
> Now the game plays, but some models are distorted: the polygons extend out of
> the characters(?).
>
> Furthermore, about 1 pixel is chopped of the letters (see screenshot).
These I can't reproduce, sorry.
I guess either the demo isn't enough to reproduce this, or it's a problem
specific to your hardware (I use a X4500HD).
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* [Bug 28000] [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm
2010-05-06 18:33 [Bug 28000] New: [Mobile GM965/GL96][Wine][3D] Display and textures corrupted in Warhammer 40k Soulstorm bugzilla-daemon
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From: bugzilla-daemon @ 2019-10-14 13:20 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 907 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=28000
Martin Peres <martin.peres@free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |INVALID
Status|NEW |RESOLVED
--- Comment #12 from Martin Peres <martin.peres@free.fr> ---
Hi,
Freedesktop's Bugzilla instance is EOLed and open bugs are about to be migrated
to http://gitlab.freedesktop.org.
To avoid migrating out of date bugs, I am now closing all the bugs that did not
see any activity in the past year. If the issue is still happening, please
create a new bug in the relevant project at https://gitlab.freedesktop.org/drm
(use misc by default).
Sorry about the noise!
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