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From: Daniel Morse <dmorse@speedfox.co.uk>
To: David Rheinsberg <david.rheinsberg@gmail.com>
Cc: "open list:HID CORE LAYER" <linux-input@vger.kernel.org>
Subject: Re: [PATCH v2] HID: Wiimote: Treat the d-pad as an analogue stick
Date: Tue, 26 May 2020 22:44:16 +0100	[thread overview]
Message-ID: <CANFaMLFRjqwNd9QjRRLwnf2rtHnqA1uwpL-UfRVCYJm-4cLFoA@mail.gmail.com> (raw)
In-Reply-To: <CANFaMLH69uwUrwcn060wCz1YxaDNS+jbbduXA6ORgO7Gst3=hw@mail.gmail.com>

The controllers from the Super Nintendo Classic Edition (AKA the SNES
Mini) appear as a Classic Controller Pro when connected to a Wii
Remote. All the buttons work as the same, with the d-pad being mapped
the same as the d-pad on the Classic Controller Pro. This differs from
the behaviour of most controllers with d-pads and no analogue sticks,
where the d-pad maps to ABS_HAT1X for left and right, and ABS_HAT1Y
for up and down. This patch adds an option to the hid-wiimote module
to make the Super Nintendo Classic Controller behave this way.

The patch has been tested with a Super Nintendo Classic Controller
plugged into a Wii Remote in both with the option both enabled and
disabled. When enabled the d-pad acts as the analogue control, and
when disabled it acts as it did before the patch was applied. This
patch has not been tested with e Wii Classic Controller (either the
original or the pro version) as I do not have one of these
controllers.

Although I have not tested it with these controllers, I think it is
likely this patch will also work with the NES Classic Edition
Controllers.

Changes from V1 to V2
* 3 if statements to control the behaviour, one to make the d-pad
register as button presses when the behaviour is disabled, and 2 to
make it act as an analog stick when enabled (once for each of the
motion plus states)
* the values for lx and ly are calculated and then passed to
input_report_abs() in one place, rather then calling
input_report_abs() from different places depending on how the values
are determined.
* using an array to map from button presses to analog value.
* reduced the values used to indicate the position of the analog stick
so they can fit inside a __s8

Signed-off-by: Daniel G. Morse <dmorse@speedfox.co.uk>
---
 drivers/hid/hid-wiimote-core.c    |  5 +++
 drivers/hid/hid-wiimote-modules.c | 67 ++++++++++++++++++++-----------
 drivers/hid/hid-wiimote.h         |  1 +
 3 files changed, 49 insertions(+), 24 deletions(-)

diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
index 92874dbe4d4a..f83c6356879e 100644
--- a/drivers/hid/hid-wiimote-core.c
+++ b/drivers/hid/hid-wiimote-core.c
@@ -1870,6 +1870,11 @@ static const struct hid_device_id
wiimote_hid_devices[] = {
                 USB_DEVICE_ID_NINTENDO_WIIMOTE2) },
     { }
 };
+
+bool dpad_as_analog = false;
+module_param(dpad_as_analog, bool, 0644);
+MODULE_PARM_DESC(dpad_as_analog, "Use D-Pad as main analog input");
+
 MODULE_DEVICE_TABLE(hid, wiimote_hid_devices);

 static struct hid_driver wiimote_hid_driver = {
diff --git a/drivers/hid/hid-wiimote-modules.c
b/drivers/hid/hid-wiimote-modules.c
index 2c3925357857..cfd2f0f8318a 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -1088,12 +1088,28 @@ static void wiimod_classic_in_ext(struct
wiimote_data *wdata, const __u8 *ext)
      * is the same as before.
      */

+    __s8 digital_to_analog[3] = {0x20, 0, -0x20};
+
     if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
-        lx = ext[0] & 0x3e;
-        ly = ext[1] & 0x3e;
+        if (dpad_as_analog) {
+             lx = digital_to_analog[(1 - !(ext[4] & 0x80)
+                     + !(ext[1] & 0x01))];
+             ly = digital_to_analog[(1 - !(ext[4] & 0x40)
+                     + !(ext[0] & 0x01))];
+        } else {
+            lx = (ext[0] & 0x3e) - 0x20;
+            ly = (ext[1] & 0x3e) - 0x20;
+        }
     } else {
-        lx = ext[0] & 0x3f;
-        ly = ext[1] & 0x3f;
+        if (dpad_as_analog) {
+             lx = digital_to_analog[(1 - !(ext[4] & 0x80)
+                     + !(ext[5] & 0x02))];
+             ly = digital_to_analog[(1 - !(ext[4] & 0x40)
+                     + !(ext[5] & 0x01))];
+        } else {
+            lx = (ext[0] & 0x3f) - 0x20;
+            ly = (ext[1] & 0x3f) - 0x20;
+        }
     }

     rx = (ext[0] >> 3) & 0x18;
@@ -1110,19 +1126,13 @@ static void wiimod_classic_in_ext(struct
wiimote_data *wdata, const __u8 *ext)
     rt <<= 1;
     lt <<= 1;

-    input_report_abs(wdata->extension.input, ABS_HAT1X, lx - 0x20);
-    input_report_abs(wdata->extension.input, ABS_HAT1Y, ly - 0x20);
+    input_report_abs(wdata->extension.input, ABS_HAT1X, lx);
+    input_report_abs(wdata->extension.input, ABS_HAT1Y, ly);
     input_report_abs(wdata->extension.input, ABS_HAT2X, rx - 0x20);
     input_report_abs(wdata->extension.input, ABS_HAT2Y, ry - 0x20);
     input_report_abs(wdata->extension.input, ABS_HAT3X, rt);
     input_report_abs(wdata->extension.input, ABS_HAT3Y, lt);

-    input_report_key(wdata->extension.input,
-             wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
-             !(ext[4] & 0x80));
-    input_report_key(wdata->extension.input,
-             wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
-             !(ext[4] & 0x40));
     input_report_key(wdata->extension.input,
              wiimod_classic_map[WIIMOD_CLASSIC_KEY_LT],
              !(ext[4] & 0x20));
@@ -1157,20 +1167,29 @@ static void wiimod_classic_in_ext(struct
wiimote_data *wdata, const __u8 *ext)
              wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZR],
              !(ext[5] & 0x04));

-    if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
-        input_report_key(wdata->extension.input,
-             wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
-             !(ext[1] & 0x01));
-        input_report_key(wdata->extension.input,
-             wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
-             !(ext[0] & 0x01));
-    } else {
+    if (!dpad_as_analog) {
         input_report_key(wdata->extension.input,
-             wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
-             !(ext[5] & 0x02));
+                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
+                 !(ext[4] & 0x80));
         input_report_key(wdata->extension.input,
-             wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
-             !(ext[5] & 0x01));
+                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
+                 !(ext[4] & 0x40));
+
+        if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+            input_report_key(wdata->extension.input,
+                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
+                 !(ext[1] & 0x01));
+            input_report_key(wdata->extension.input,
+                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
+                 !(ext[0] & 0x01));
+        } else {
+            input_report_key(wdata->extension.input,
+                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
+                 !(ext[5] & 0x02));
+            input_report_key(wdata->extension.input,
+                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
+                 !(ext[5] & 0x01));
+        }
     }

     input_sync(wdata->extension.input);
diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h
index b2a26a0a8f12..0079801f599c 100644
--- a/drivers/hid/hid-wiimote.h
+++ b/drivers/hid/hid-wiimote.h
@@ -372,4 +372,5 @@ static inline int wiimote_cmd_wait_noint(struct
wiimote_data *wdata)
         return 0;
 }

+extern bool dpad_as_analog;
 #endif

On Mon, 25 May 2020 at 12:31, Daniel Morse <daniel.morse@gmail.com> wrote:
>
> On Mon, 25 May 2020 at 07:13, David Rheinsberg
> <david.rheinsberg@gmail.com> wrote:
> >
> > Hi
> >
> > On Sun, May 24, 2020 at 12:03 AM Daniel Morse <dmorse@speedfox.co.uk> wrote:
> > >
> > > The controllers from the Super Nintendo Classic Edition (AKA the SNES
> > > Mini) appear as a Classic Controller Pro when connected to a Wii
> > > Remote. All the buttons work as the same, with the d-pad being mapped
> > > the same as the d-pad on the Classic Controller Pro. This differs from
> > > the behaviour of most controllers with d-pads and no analogue sticks,
> > > where the d-pad maps to ABS_HAT1X for left and right, and ABS_HAT1Y
> > > for up and down. This patch adds an option to the hid-wiimote module
> > > to make the Super Nintendo Classic Controller behave this way.
> > >
> > > The patch has been tested with a Super Nintendo Classic Controller
> > > plugged into a Wii Remote in both with the option both enabled and
> > > disabled. When enabled the d-pad acts as the analogue control, and
> > > when disabled it acts as it did before the patch was applied. This
> > > patch has not been tested with e Wii Classic Controller (either the
> > > original or the pro version) as I do not have one of these
> > > controllers.
> > >
> > > Although I have not tested it with these controllers, I think it is
> > > likely this patch will also work with the NES Classic Edition
> > > Controllers.
> > >
> > > Signed-off-by: Daniel G. Morse <dmorse@speedfox.co.uk>
> > > ---
> > >  drivers/hid/hid-wiimote-core.c    |  6 ++
> > >  drivers/hid/hid-wiimote-modules.c | 98 +++++++++++++++++++++++--------
> > >  drivers/hid/hid-wiimote.h         |  1 +
> > >  3 files changed, 82 insertions(+), 23 deletions(-)
> > >
> > > diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
> > > index 92874dbe4d4a..4e75d7b7446f 100644
> > > --- a/drivers/hid/hid-wiimote-core.c
> > > +++ b/drivers/hid/hid-wiimote-core.c
> > > @@ -1870,6 +1870,12 @@ static const struct hid_device_id
> > > wiimote_hid_devices[] = {
> > >                  USB_DEVICE_ID_NINTENDO_WIIMOTE2) },
> > >      { }
> > >  };
> > > +
> > > +bool dpad_as_analog = false;
> > > +module_param(dpad_as_analog, bool, 0644);
> > > +MODULE_PARM_DESC(dpad_as_analog,
> > > +        "Treats the D-Pad as the main analog input");
> >
> > This can be put on one line:
> >
> >     MODULE_PARM_DESC(dpad_as_analog, "Use D-Pad as main analog input");
> >
> > (I would also slightly adjust the description as suggested).
>
> No problem with that.
>
> >
> > > +
> > >  MODULE_DEVICE_TABLE(hid, wiimote_hid_devices);
> > >
> > >  static struct hid_driver wiimote_hid_driver = {
> > > diff --git a/drivers/hid/hid-wiimote-modules.c
> > > b/drivers/hid/hid-wiimote-modules.c
> > > index 2c3925357857..2c491c92cd8e 100644
> > > --- a/drivers/hid/hid-wiimote-modules.c
> > > +++ b/drivers/hid/hid-wiimote-modules.c
> > > @@ -1110,19 +1110,85 @@ static void wiimod_classic_in_ext(struct
> > > wiimote_data *wdata, const __u8 *ext)
> > >      rt <<= 1;
> > >      lt <<= 1;
> > >
> > > -    input_report_abs(wdata->extension.input, ABS_HAT1X, lx - 0x20);
> > > -    input_report_abs(wdata->extension.input, ABS_HAT1Y, ly - 0x20);
> > >      input_report_abs(wdata->extension.input, ABS_HAT2X, rx - 0x20);
> > >      input_report_abs(wdata->extension.input, ABS_HAT2Y, ry - 0x20);
> > >      input_report_abs(wdata->extension.input, ABS_HAT3X, rt);
> > >      input_report_abs(wdata->extension.input, ABS_HAT3Y, lt);
> > > +    if(dpad_as_analog) {
> > > +        if(wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE){
> >
> > Missing space between `if` and `(`, as well as `(` and `{`.
> >
>
> OK, I'll clean all of these up.
>
> > And more missing spaces between your `if` and opening parentheses below.
> >
> > > +            if((ext[4] & 0x80) && !(ext[1] & 0x01)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1X, 0x7F);
> > > +            } else if(!(ext[4] & 0x80) && (ext[1] & 0x01)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1X, 0xFF);
> > > +            } else {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1X, 0x00);
> > > +            }
> > > +
> > > +            if((ext[4] & 0x40) && !(ext[0] & 0x01)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1Y, 0x7F);
> > > +            } else if(!(ext[4] & 0x40) && (ext[0] & 0x01)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1Y, 0xFF);
> > > +            } else {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1Y, 0x00);
> > > +            }
> > > +        } else {
> > > +            if((ext[4] & 0x80) && !(ext[5] & 0x02)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1X, 0x7F);
> > > +            } else if(!(ext[4] & 0x80) && (ext[5] & 0x02)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1X, 0xFF);
> > > +            } else {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1X, 0x00);
> > > +            }
> > > +
> > > +            if((ext[4] & 0x40) && !(ext[5] & 0x01)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1Y, 0x7F);
> > > +            } else if(!(ext[4] & 0x40) && (ext[5] & 0x01)) {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1Y, 0xFF);
> > > +            } else {
> > > +                input_report_abs(wdata->extension.input,
> > > +                        ABS_HAT1Y, 0x00);
> > > +            }
> > > +        }
> > > +
> >
> > I would prefer if we calculated these values up-front and then just
> > call input_report_abs() once. It nicely splits data-calculation from
> > data-reporting and makes it easier to read (I think). Also, we can
> > then simplify the digital-to-analog conversion, to avoid all the
> > conditionals.
> >
> > What do you think of something like this:
> >
> >     unsigned int digital_to_analog[3] = [0xff, 0x00, 0x7f];
> >
> >     if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
> >         if (dpad_as_analog) {
> >             lx = digital_to_analog[1 + !!(ext[4] & 0x80) - !!(ext[1] & 0x01)];
> >             ly = digital_to_analog[1 + !!(ext[4] & 0x40) - !!(ext[0] & 0x01)];
> >         } else {
> >             lx = (ext[0] & 0x3e) - 0x20;
> >             ly = (ext[1] & 0x3e) - 0x20;
> >         }
> >     } else {
> >         if (dpad_as_analog) {
> >             lx = digital_to_analog[1 + !!(ext[4] & 0x80) - !!(ext[5] & 0x02)];
> >             ly = digital_to_analog[1 + !!(ext[4] & 0x40) - !!(ext[5] & 0x01)];
> >         } else {
> >             lx = (ext[0] & 0x3f) - 0x20;
> >             ly = (ext[1] & 0x3f) - 0x20;
> >         }
> >     }
> >
> >     input_report_abs(wdata->extension.input, ABS_HAT1X, lx);
> >     input_report_abs(wdata->extension.input, ABS_HAT1X, ly);
> >     ...
> >     if (!dpad_as_analog) {
> >         ...report-keys-as-before...
> >     }
>
> I was trying to avoid having two blocks where there was a condition
> based on "dpad_as_analog" but on seeing this I think it is cleaner and
> it avoids having two "(wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE)"
> condition.
>
> >
> > > +    } else {
> > > +        input_report_abs(wdata->extension.input, ABS_HAT1X, lx - 0x20);
> > > +        input_report_abs(wdata->extension.input, ABS_HAT1Y, ly - 0x20);
> > > +        input_report_key(wdata->extension.input,
> > > +                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
> > > +                 !(ext[4] & 0x80));
> > > +        input_report_key(wdata->extension.input,
> > > +                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
> > > +                 !(ext[4] & 0x40));
> > > +
> > > +        if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
> > > +            input_report_key(wdata->extension.input,
> > > +                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
> > > +                 !(ext[1] & 0x01));
> > > +            input_report_key(wdata->extension.input,
> > > +                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
> > > +                 !(ext[0] & 0x01));
> > > +        } else {
> > > +            input_report_key(wdata->extension.input,
> > > +                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
> > > +                 !(ext[5] & 0x02));
> > > +            input_report_key(wdata->extension.input,
> > > +                 wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
> > > +                 !(ext[5] & 0x01));
> > > +        }
> > > +    }
> > > +
> > >
> >
> > ^^Usually no double-newlines in kernel-code.
>
> Will clean up these too.
>
> >
> > > -    input_report_key(wdata->extension.input,
> > > -             wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
> > > -             !(ext[4] & 0x80));
> > > -    input_report_key(wdata->extension.input,
> > > -             wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
> > > -             !(ext[4] & 0x40));
> > >      input_report_key(wdata->extension.input,
> > >               wiimod_classic_map[WIIMOD_CLASSIC_KEY_LT],
> > >               !(ext[4] & 0x20));
> > > @@ -1157,21 +1223,7 @@ static void wiimod_classic_in_ext(struct
> > > wiimote_data *wdata, const __u8 *ext)
> > >               wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZR],
> > >               !(ext[5] & 0x04));
> > >
> > > -    if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
> > > -        input_report_key(wdata->extension.input,
> > > -             wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
> > > -             !(ext[1] & 0x01));
> > > -        input_report_key(wdata->extension.input,
> > > -             wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
> > > -             !(ext[0] & 0x01));
> > > -    } else {
> > > -        input_report_key(wdata->extension.input,
> > > -             wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
> > > -             !(ext[5] & 0x02));
> > > -        input_report_key(wdata->extension.input,
> > > -             wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
> > > -             !(ext[5] & 0x01));
> > > -    }
> > > +
> > >
> >
> > ^^There is usually no double-newlines in kernel-code.
> >
> > This patch looks fine to me. I wonder though whether we will just end
> > up with lots of remappings if we add this for every mismatch between
> > two controller mappings. All the information is still reported
> > consistently by the kernel. It is just user-space that needs to fetch
> > the right data.
>
> I thought the same and wondered if I should submit this patch for that
> reason. I actually had another patch that I wrote that disabled the
> analog triggers (L & R buttons show up both as buttons and analog
> triggers when you press them on this controller) but thought that did
> not impact the userspace enough to warrant another kernel option. I
> think in this specific case the current behaviour of the d-pad acting
> as the analog control when there are no analog sticks is so ubiquitous
> that it does warrant the ability to enable this behaviour.
>
> FWIW I had hoped when I started looking into this that the identifier
> for the SNES Classic Controller would be different to the Wii Classic
> Controller so the switch in the mapping could be done without a kernel
> option. Alas there is no way to distinguish between the two.
>
> >
> > There has never been wide-spread agreement on which data a controller
> > should report. We have different drivers returning information in
> > different IDs. This gets more problematic the more information a
> > driver returns, as the ID space for ABS axes is quite limited.
> > Generally, for any non-standard input I recommend user-space to remap
> > driver data to their internal data. This way, you do not care what
> > information is exactly returned by the kernel. Similar issues existed
> > with DirectInput/XInput as part of DirectX, but they did provide easy
> > remappings.
> >
> > I am unsure about this patch. Hmmm. It is simple enough, and you can
> > modify the module-parameters without reloading the module, so this
> > should be fine.
> >
> > Thanks
> > David
>
> Thanks for getting to this so quickly. I'll update the patch with the
> suggested modifications this evening and post an updated patch after I
> have tested the changes.
>
> --Daniel
>
> >
> > >      input_sync(wdata->extension.input);
> > >  }
> > > diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h
> > > index b2a26a0a8f12..0079801f599c 100644
> > > --- a/drivers/hid/hid-wiimote.h
> > > +++ b/drivers/hid/hid-wiimote.h
> > > @@ -372,4 +372,5 @@ static inline int wiimote_cmd_wait_noint(struct
> > > wiimote_data *wdata)
> > >          return 0;
> > >  }
> > >
> > > +extern bool dpad_as_analog;
> > >  #endif
> > > --
> > > 2.25.1

      parent reply	other threads:[~2020-05-26 21:44 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-23 22:02 [PATCH[ HID: Wiimote: Treat the d-pad as an analogue stick Daniel Morse
2020-05-25  6:13 ` David Rheinsberg
2020-05-25 11:31   ` Daniel Morse
2020-05-26 21:41     ` [PATCH v2] " Daniel Morse
2020-05-29  7:56       ` David Rheinsberg
2020-05-30 12:03         ` Daniel Morse
2020-05-26 21:44     ` Daniel Morse [this message]

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