linux-input.vger.kernel.org archive mirror
 help / color / mirror / Atom feed
* Xbox 360 big button controllers patch
@ 2010-01-30  2:26 James Mastros
  0 siblings, 0 replies; 2+ messages in thread
From: James Mastros @ 2010-01-30  2:26 UTC (permalink / raw)
  To: linux-input, jurrabi

The xbox 360 game "Scene-it" comes with a set of four "big button"
controllers, see
http://en.wikipedia.org/wiki/Big_Button_Controller#Big_Button_Pad.

Below is a patch which works (most of the time). Each receiver
attached to the system via USB (multiple at once not tested!) will
show up as four input devices, one for each controller.  They each
show up as 11 buttons.  Occasionally, I see missed button-up events,
and even doubled key-down events (which I didn't think was possible),
but it works most of the time.  Ideas as to why this happens very
welcome, as are replies to any of the comments in the patch.

   Thank you,
   -=- James Mastros
   theorbtwo

diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
index b114195..eea0550 100644
--- a/drivers/input/joystick/Kconfig
+++ b/drivers/input/joystick/Kconfig
@@ -294,6 +294,16 @@ config JOYSTICK_XPAD_LEDS
 	  This option enables support for the LED which surrounds the Big X on
 	  XBox 360 controller.

+config JOYSTICK_XBOX360BB
+	tristate "X-Box 360 big-button controller support"
+	depends on USB_ARCH_HAS_HCD
+	select USB
+	help
+	  Say Y here if you want to use the X-Box 360 "big button"
+	  controllers with your computer.  These are the large game-show
+	  style controllers that come with games like Scene It? Lights, Camera,
+	  Action.
+
 config JOYSTICK_WALKERA0701
 	tristate "Walkera WK-0701 RC transmitter"
 	depends on HIGH_RES_TIMERS && PARPORT
diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile
index f3a8cbe..7ab2f96 100644
--- a/drivers/input/joystick/Makefile
+++ b/drivers/input/joystick/Makefile
@@ -29,6 +29,7 @@ obj-$(CONFIG_JOYSTICK_TURBOGRAFX)	+= turbografx.o
 obj-$(CONFIG_JOYSTICK_TWIDJOY)		+= twidjoy.o
 obj-$(CONFIG_JOYSTICK_WARRIOR)		+= warrior.o
 obj-$(CONFIG_JOYSTICK_XPAD)		+= xpad.o
+obj-$(CONFIG_JOYSTICK_XBOX360BB)	+= xbox360bb.o
 obj-$(CONFIG_JOYSTICK_ZHENHUA)		+= zhenhua.o
 obj-$(CONFIG_JOYSTICK_WALKERA0701)	+= walkera0701.o

diff --git a/drivers/input/joystick/xbox360bb.c
b/drivers/input/joystick/xbox360bb.c
new file mode 100644
index 0000000..7865c8d
--- /dev/null
+++ b/drivers/input/joystick/xbox360bb.c
@@ -0,0 +1,547 @@
+/*
+ * X-Box 360 big-button controller driver
+ *
+ * This is for the controllers that come with game-show style games
+ * for the xbox 360.  They consist of an IR reciver with a USB cable,
+ * marked on the bottom "Microsoft X-Box 360 Big Button IR" (fixme:
+ * verify), and four seperate controller devices, each with a
+ * different colour scheme: green, red, blue, and yellow (in that
+ * order).
+ *
+ * To the best of my knowledge, these haven't been publicly reverse
+ * engineered before.  The protocol is pretty simple, and is explained
+ * in the comments below.  It's not terribly far from the normal xbox
+ * protocol; there's an additional byte or three of metadata at the
+ * beginning, which specifies what controller is talking, and one of
+ * the otherwise unused bit is the centre-of-dpad button that normal
+ * controllers don't have.
+ *
+ * What is different from the normal controller is the fact that there
+ * are four of them, and that they use the repeat scheme that is
+ * popular in the CIR world -- you keep getting reports of the same
+ * buttons being held down until they aren't held anymore, and you
+ * never get a report that tells you no buttons are held.
+ *
+ * Unlike a normal xbox360 controller, there are no LEDs (so far as I
+ * know; I haven't actually disassembled one, but the game I played
+ * with them didn't use it at all, if there is one, and it would have
+ * been an obvious enhancement to the gameplay.)
+ *
+ * Copyright 2009 James Mastros <james@mastros.biz>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * This driver is based on:
+ *  - the xpad driver -- general input & usb, some xbox --
drivers/input/joystick/xpad.c
+ *  - winbond-cir -- repeat handling -- drivers/input/misc/winbond-cir.c
+ *
+ * TODO:
+ *  - smarter support for repeat.
+ *  - Become certian of the correct keycode for the centre button.
+ */
+
+#include <linux/kernel.h>
+#include <linux/usb/input.h>
+#define DRIVER_AUTHOR "James Mastros <james@mastros.biz>"
+#define DRIVER_DESC "X-Box 360 big-buttons driver"
+
+#define DPRINTK(fmt, ...)
+
+/* No idea where this came from, it's copped from xpad.c */
+#define XBOX360BB_PKT_LEN 32
+
+/*
+ * This might be overkill at this point.  I'm honestly not really
+ * sure.
+ */
+static const struct xbox360bb_dev_options {
+	u16 idVendor;
+	u16 idProduct;
+	char *name;
+} xbox360bb_dev_options[] = {
+	{ 0x045e, 0x02a0, "Microsoft X-Box 360 Big Button IR" },
+	{ },
+};
+
+static const signed short xbox360bb_btn[] = {
+	/* Byte 2 (zero-based) or report, MSB to LSB */
+	/* 0x80 and 0x40 are unused */
+	BTN_BACK,   /* 0x20 */
+	BTN_START,  /* 0x10 */
+	BTN_RIGHT,  /* 0x08 */
+        BTN_LEFT,   /* 0x04 */
+	/* No good names for "up" and "down" buttons, use the same as
+	 * xpad. */
+	BTN_1,      /* 0x02 */
+	BTN_0,      /* 0x01 */
+	/* Byte 3 (zero-based) of report, MSB to LSB */
+	BTN_Y,      /* 0x80 */
+	BTN_X,      /* 0x40 */
+	BTN_B,      /* 0x20 */
+	BTN_A,      /* 0x10 */
+	/*
+	 * this bit isn't used for normal xbox controllers -- on a
+	 * normal controller, you simply can't hit all the directions at
+	 * the same time, and on a dance controller, you can only if
+	 * you have four feet.
+	 * There's no clear button defintion for this use, so we use
+	 * thumbr.
+	 * In any case, it's byte 4, 0x08.
+	 */
+	BTN_THUMBR, /* 0x08 */
+	/* The big X, logo button.  xpad uses BTN_MODE. */
+	BTN_MODE,   /* 0x04 */
+	/* 0x02 and 0x01 seem to be unused. */
+	/* end marker */
+	-1
+};
+
+/*
+ * Xbox 360 has a vendor-specific class, so we cannot match it with only
+ * USB_INTERFACE_INFO (also specifically refused by USB subsystem), so we
+ * match against vendor id as well. Wired Xbox 360 devices have protocol 1,
+ * wireless controllers have protocol 129, and big button controllers
+ * have protocol 4.
+ */
+#define XBOX360BB_VENDOR_PROTOCOL(vend,pr) \
+	.match_flags = USB_DEVICE_ID_MATCH_VENDOR | USB_DEVICE_ID_MATCH_INT_INFO, \
+	.idVendor = (vend), \
+	.bInterfaceClass = USB_CLASS_VENDOR_SPEC, \
+	.bInterfaceSubClass = 93, \
+	.bInterfaceProtocol = (pr)
+#define XBOX360BB_VENDOR(vend) \
+	{ XBOX360BB_VENDOR_PROTOCOL(vend,4) }
+
+static struct usb_device_id xbox360bb_usb_table[] = {
+	XBOX360BB_VENDOR(0x045e),	/* Microsoft X-Box 360 controllers */
+	{}
+};
+
+MODULE_DEVICE_TABLE(usb, xbox360bb_usb_table);
+
+/* Circular dependency */
+struct xbox360bb;
+
+struct xbox360bb_controller {
+	/* Points back to the parent usb_xbox360bb struct */
+	struct xbox360bb *receiver;
+	/* 0..3 */
+	int controller_number;
+	struct input_dev *idev;
+	unsigned char last_report[2];
+	struct timer_list timer_keyup;
+};
+
+struct xbox360bb {
+	/* USB side */
+	struct usb_device *udev;	/* usb device */
+	struct urb *irq_in;		/* urb for interrupt in report */
+	unsigned char *raw_data;	/* input data */
+	/* TODO: rename to raw_data_dma */
+	dma_addr_t idata_dma;
+
+	/* input side */
+
+	/* the number of input devices which are open.  Should always
+	   be between 0 and 4, and FIXME should have locking? */
+	int idev_open_count;
+
+	/* These are in a sub-struct per controller, so that we have
+	 * something nice to point to as user data in the callback
+	 * functions that lets us know which controller we are
+	 * handling in a nice, clean manner.  OTOH, directly embedding
+	 * the struct lets us not worry about that messy allocation
+	 * stuff
+	 */
+	struct xbox360bb_controller controller[4];
+};
+
+/* xbox360bb_keydown
+ *
+ * Note that a key has gone down, or is still down.
+ * While currently this is quite simple, it should shortly become
+ * quite a bit more complex.  FIXME: Take code for this from
+ * drivers/input/misc/winbond-cir.c, bcir_keyup & such.
+ *
+ *
+ */
+static void xbox360bb_keydown(struct xbox360bb_controller
*controller, int button, int val) {
+	input_report_key(controller->idev, button, val);
+}
+
+/* xbox360bb_keyup
+ *
+ * This is the timer callback function.  If we reach this, that means
+ * we haven't had a report at all for this controller in some time, so
+ * we should consider *all* keys that it had down as up.
+ */
+static void xbox360bb_keyup(unsigned long user_data) {
+	int btn_i;
+	struct xbox360bb_controller *controller = (struct
xbox360bb_controller *)user_data;
+	
+	printk("xbox360bb: timer callback for controller %d\n",
controller->controller_number);
+	
+	/* FIXME: Is there a quick, simple way to keyup all currently
+	 * down keys at once? */
+	for (btn_i = 0; xbox360bb_btn[btn_i] >= 0; btn_i++) {
+		input_report_key(controller->idev, xbox360bb_btn[btn_i], 0);
+	}
+	input_sync(controller->idev);
+	controller->last_report[0] = 0;
+	controller->last_report[1] = 0;
+}
+
+/*
+ * xbox360bb_usb_process_packet
+ *
+ * Given the actual payload of a packet, make it into events.  This is
+ * the actual core of this module; everything else is plumbing.
+ */
+static void xbox360bb_usb_process_packet(struct xbox360bb *xbox360bb,
u16 cmd, unsigned char* data)
+{
+	/* Byte 2 of the input is what controller we've got, zero
+	 * based: green, red, blue, yellow. */
+	struct xbox360bb_controller *controller;
+	
+	if (data[2] > 3) {
+		printk("Argh, xbox360bb controller number out of range: %d", data[2]);
+		/* Should we stop processing completely, rather then
+		just this report?  Depends on how severe the error is,
+		and I currently have no way of telling.  There's
+		unlikely to be worse results then just the driver
+		hitting random buttons -- this is the only place where
+		we use input from the controller as an index in kernel
+		space. On the other hand, what controller do we
+		attribute the report to? */
+		return;
+	}
+	controller = &(xbox360bb->controller[data[2]]);
+
+	DPRINTK("xbox360bb: %d ms currently remaining on timer\n",
jiffies_to_msecs(controller->timer_keyup.expires-jiffies));
+	
+	/* Arm the timer (or move it forward).  In a quick test, 188
+	 * ms is longest between two reports.  250 should give us
+	 * plenty of time for highly loaded systems. */
+	mod_timer(&controller->timer_keyup, jiffies + msecs_to_jiffies(250));
+	
+	/* Short-circuit further processing if this report is the same
+	 * as the previous one.  Just a cheap way of saving CPU time,
+	 * mostly. */
+	if (controller->last_report[0] == data[3] &&
+	    controller->last_report[1] == data[4]) {
+		DPRINTK("xbox360bb: Ignoring duplicate report\n");
+		return;
+	}
+	controller->last_report[0] = data[3];
+	controller->last_report[1] = data[4];
+	
+	/* dpad as four buttons... */
+	xbox360bb_keydown(controller, BTN_0,      data[3] & 0x01); /* up */
+	xbox360bb_keydown(controller, BTN_1,      data[3] & 0x02); /* down */
+	xbox360bb_keydown(controller, BTN_LEFT,   data[3] & 0x04);
+	xbox360bb_keydown(controller, BTN_RIGHT,  data[3] & 0x08);
+	
+	/* start/back buttons */
+	xbox360bb_keydown(controller, BTN_START,  data[3] & 0x10);
+	xbox360bb_keydown(controller, BTN_BACK,   data[3] & 0x20);
+	xbox360bb_keydown(controller, BTN_MODE,   data[4] & 0x04);
+
+	/* This is the only button that is rather novel vs the normal
+	 * controller.  The corsponding bit for the normal controllers
+	 * isn't used, as far as I can see.  It's like the thumb
+	 * buttons, so call it the right one, randomly.
+	 * (Normally the thumb button goes with an analog stick, not a dpad.)
+	 */
+	xbox360bb_keydown(controller, BTN_THUMBR, data[4] & 0x08);
+
+
+	/* buttons A,B,X,Y,TL,TR and MODE */
+	xbox360bb_keydown(controller, BTN_A,	  data[4] & 0x10);
+	xbox360bb_keydown(controller, BTN_B,	  data[4] & 0x20);
+	xbox360bb_keydown(controller, BTN_X,	  data[4] & 0x40);
+	xbox360bb_keydown(controller, BTN_Y,	  data[4] & 0x80);
+	
+	input_sync(controller->idev);
+}
+
+static void xbox360bb_usb_irq_in(struct urb *urb)
+{
+	struct xbox360bb *xbox360bb = urb->context;
+	int retval, status;
+
+	status = urb->status;
+	
+	
+	switch (status) {
+	case 0:
+		/* success */
+		break;
+	case -ECONNRESET:
+	case -ENOENT:
+	case -ESHUTDOWN:
+		/* this urb is terminated, clean up */
+		dbg("%s - urb shutting down with status: %d",
+		    __func__, status);
+		return;
+	default:
+		dbg("%s - nonzero urb status received: %d",
+		    __func__, status);
+		goto exit;
+	}
+	
+	xbox360bb_usb_process_packet(xbox360bb, 0, xbox360bb->raw_data);
+
+exit:
+	retval = usb_submit_urb (urb, GFP_ATOMIC);
+	if (retval)
+		err ("%s - usb_submit_urb failed with result %d",
+		     __func__, retval);
+}
+
+/* Input side device opened.  We'll never see two overlapping opens
+ * for the same controller; the kernel handles the multiplexing for
+ * us.
+ */
+static int xbox360bb_input_open(struct input_dev *idev)
+{
+	struct xbox360bb_controller *controller = input_get_drvdata(idev);
+	struct xbox360bb *xbox360bb = controller->receiver;
+	int error;
+	
+	if (xbox360bb->idev_open_count == 0) {
+		DPRINTK("In open, submitting URB\n");
+		if ((error = usb_submit_urb(xbox360bb->irq_in, GFP_KERNEL))) {
+			printk("...error = %d\n", error);
+			return -EIO;
+		}
+		DPRINTK("...passed\n");
+	} else {
+		DPRINTK("Not trying to submit URB; it should already be running
(idev_open_count=%d)\n", xbox360bb->idev_open_count);
+	}
+	xbox360bb->idev_open_count++;
+	if (xbox360bb->idev_open_count > 4) {
+		printk("xbox360bb: WTF, idev_open_count=%d is out of range after
open\n", xbox360bb->idev_open_count);
+	}
+	
+	return 0;
+}
+
+static void xbox360bb_input_close(struct input_dev *idev)
+{
+	struct xbox360bb_controller *controller = input_get_drvdata(idev);
+	struct xbox360bb *xbox360bb = controller->receiver;
+
+	if (xbox360bb->idev_open_count == 1) {
+		DPRINTK("In close, killing urb\n");
+		usb_kill_urb(xbox360bb->irq_in);
+	} else {
+		DPRINTK("In close, not killing urb, open count=%d\n",
xbox360bb->idev_open_count);
+	}
+	xbox360bb->idev_open_count--;
+	if (xbox360bb->idev_open_count < 0) {
+		printk("xbox360bb: Argh, idev_open_count less then 0: %d\n",
xbox360bb->idev_open_count);
+	}
+}
+
+static int xbox360bb_usb_probe(struct usb_interface *intf, const
struct usb_device_id *id)
+{
+	struct usb_device *udev = interface_to_usbdev(intf);
+	struct xbox360bb *xbox360bb;
+	struct input_dev *input_dev;
+	struct usb_endpoint_descriptor *ep_irq_in;
+	const struct xbox360bb_dev_options *dev_options;
+	char *controller_colors[] = {" green controller",
+				     " red controller",
+				     " blue controller",
+				     " yellow controller"};
+	
+	int options_i;
+	int controller_i;
+	int btn_i;
+	int error = -ENOMEM;
+	
+	printk("xbox360bb_usb_probe vendor=0x%x, product=0x%x\n",
+	       le16_to_cpu(udev->descriptor.idVendor),
+	       le16_to_cpu(udev->descriptor.idProduct)
+		);
+	
+	/* Find the xbox360bb_device entry for this one.  (FIXME:
+	   Should we get rid of this?  We only have one, presently,
+	   and no options we need to look up in here anyway.) */
+	for (options_i = 0; xbox360bb_dev_options[options_i].idVendor; options_i++) {
+		dev_options = &xbox360bb_dev_options[options_i];
+		if ((le16_to_cpu(udev->descriptor.idVendor) == dev_options->idVendor) &&
+		    (le16_to_cpu(udev->descriptor.idProduct) == dev_options->idProduct))
+			break;
+	}
+
+	xbox360bb = kzalloc(sizeof(struct xbox360bb), GFP_KERNEL);
+	if (!xbox360bb)
+		goto fail1;
+
+	/* Init the USB stuff */
+	xbox360bb->udev = udev;
+
+	xbox360bb->raw_data = usb_buffer_alloc(udev, XBOX360BB_PKT_LEN,
GFP_KERNEL, &xbox360bb->idata_dma);
+	if (!xbox360bb->raw_data)
+		goto fail2;
+
+	xbox360bb->irq_in = usb_alloc_urb(0, GFP_KERNEL);
+	if (!xbox360bb->irq_in)
+		goto fail3;
+	
+	ep_irq_in = &intf->cur_altsetting->endpoint[0].desc;
+	usb_fill_int_urb(xbox360bb->irq_in, udev,
+			 usb_rcvintpipe(udev, ep_irq_in->bEndpointAddress),
+			 xbox360bb->raw_data, XBOX360BB_PKT_LEN, xbox360bb_usb_irq_in,
+			 xbox360bb, ep_irq_in->bInterval);
+	xbox360bb->irq_in->transfer_dma = xbox360bb->idata_dma;
+	xbox360bb->irq_in->transfer_flags |= URB_NO_TRANSFER_DMA_MAP;
+	xbox360bb->irq_in->dev = xbox360bb->udev;
+	
+	usb_set_intfdata(intf, xbox360bb);
+	
+	/* Init the input stuff */
+	for (controller_i = 0; controller_i < 4; controller_i++) {
+		int name_size;
+		/* input_dev name/phys are const char *, so we need
+		 * to warn all over, or use a temporary.  */
+		char *name;
+		char *phys;
+		struct xbox360bb_controller *controller =
&(xbox360bb->controller[controller_i]);
+
+		printk("xbox360bb: making input dev %d\n", controller_i);
+
+		controller->controller_number = controller_i;
+		controller->receiver = xbox360bb;
+
+		setup_timer(&(controller->timer_keyup), xbox360bb_keyup, (unsigned
long)controller);
+
+		input_dev = input_allocate_device();
+		if (!input_dev)
+			goto fail4;
+		controller->idev = input_dev;
+		
+		name_size = strlen(dev_options->name) +
strlen(controller_colors[controller_i]) + 1;
+		name = kzalloc(name_size, GFP_KERNEL);
+		if (!name)
+			goto fail4;
+		
+		/* Don't bother checking returns, we explicitly sized
+		 * input_dev->name so it will fit, and the worst that
+		 * will happen with str*l*(cpy|cat) is truncation.
+		 */
+		strlcpy(name, dev_options->name, name_size);
+		strlcat(name, controller_colors[controller_i], name_size);
+		
+		printk("xbox360bb: ... name='%s'\n", name);
+		input_dev->name = name;
+
+		/* Right, now need to do the same with phys, more or less. */
+		/* 64 is taken from xpad.c.  I hope it's long enough. */
+		phys = kzalloc(64, GFP_KERNEL);
+		if (!phys)
+			goto fail4;
+		usb_make_path(udev, phys, 64);
+		snprintf(phys, 64, "%s/input%d", phys, controller_i);
+		printk("xbox360bb: ... phys='%s'\n", phys);
+		input_dev->phys = phys;
+
+		/* Static data */
+		input_dev->dev.parent = &intf->dev;
+		printk("xbox360bb: ... input_set_drvdata\n");
+		input_set_drvdata(input_dev, controller);
+		/* Set the input device vendor/product/version from
+		   the usb ones. */
+		usb_to_input_id(udev, &input_dev->id);
+		input_dev->open  = xbox360bb_input_open;
+		input_dev->close = xbox360bb_input_close;
+		
+		/* This is probably horribly inefficent, but it's
+		   one-time init code.  Keep it easy to read, until
+		   profiling says it's *actually* a problem. */
+		input_dev->evbit[0] = BIT_MASK(EV_KEY);
+		for (btn_i = 0; xbox360bb_btn[btn_i] >= 0; btn_i++) {
+			set_bit(xbox360bb_btn[btn_i], input_dev->keybit);
+		}
+
+		printk("xbox360bb: ... input_register_device\n");
+		error = input_register_device(input_dev);
+		printk("xbox360bb: returned from input_register_device, error=%d\n", error);
+		if (error)
+			goto fail4;
+	}
+
+	return 0;
+
+	/* FIXME: We currently leak in failure cases numbered above
+	 * fail3. */
+fail4:
+	printk("Aaargh, hit fail4!\n");
+	/* need to check which bits of the input stuff have been
+	 * allocated, because it's all loopy. */
+fail3:
+	usb_free_urb(xbox360bb->irq_in);
+fail2:
+	usb_buffer_free(udev, XBOX360BB_PKT_LEN, xbox360bb->raw_data,
xbox360bb->idata_dma);
+fail1:
+	return error;
+}
+
+static void xbox360bb_usb_disconnect(struct usb_interface *intf)
+{
+	struct xbox360bb *xbox360bb = usb_get_intfdata(intf);
+	
+	usb_set_intfdata(intf, NULL);
+	if (!xbox360bb)
+		return;
+
+	input_unregister_device(xbox360bb->controller[0].idev);
+	input_unregister_device(xbox360bb->controller[1].idev);
+	input_unregister_device(xbox360bb->controller[2].idev);
+	input_unregister_device(xbox360bb->controller[3].idev);
+	/* FIXME: free the timers? */
+	usb_free_urb(xbox360bb->irq_in);
+	usb_buffer_free(xbox360bb->udev, XBOX360BB_PKT_LEN,
+			xbox360bb->raw_data, xbox360bb->idata_dma);
+	kfree(xbox360bb);
+}
+
+static struct usb_driver xbox360bb_usb_driver = {
+	.name       = "xbox360bb",
+	.probe      = xbox360bb_usb_probe,
+	.disconnect = xbox360bb_usb_disconnect,
+	.id_table   = xbox360bb_usb_table
+};
+
+static int __init xbox360bb_usb_init(void)
+{
+	int result = usb_register(&xbox360bb_usb_driver);
+	if (result == 0)
+		printk(KERN_INFO KBUILD_MODNAME ": " DRIVER_DESC "\n");
+	return result;
+}
+
+static void __exit xbox360bb_usb_exit(void)
+{
+	usb_deregister(&xbox360bb_usb_driver);
+}
+
+module_init(xbox360bb_usb_init);
+module_exit(xbox360bb_usb_exit);
+
+MODULE_AUTHOR(DRIVER_AUTHOR);
+MODULE_DESCRIPTION(DRIVER_DESC);
+MODULE_LICENSE("GPL");

^ permalink raw reply related	[flat|nested] 2+ messages in thread

* Re: Xbox 360 big button controllers patch
@ 2010-02-06 12:43 Peter Paul
  0 siblings, 0 replies; 2+ messages in thread
From: Peter Paul @ 2010-02-06 12:43 UTC (permalink / raw)
  To: james; +Cc: linux-input

Hi,
Thank you for your patch. Could you please add your "Signed-off-by: ",
also please mind to disable line wrapping when inserting the patch in
your mail client, so it doesn't get corrupted, you also might want to
add the [PATCH] tag to the subject so it gets recognized as such.
You also should add loglevels when using printk.


^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2010-02-06 12:43 UTC | newest]

Thread overview: 2+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2010-01-30  2:26 Xbox 360 big button controllers patch James Mastros
2010-02-06 12:43 Peter Paul

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).