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* [PATCH] HID: steam: Fix input device disappearing
@ 2020-01-07 19:48 Rodrigo Rivas Costa
  2020-01-09  9:58 ` Jiri Kosina
  0 siblings, 1 reply; 2+ messages in thread
From: Rodrigo Rivas Costa @ 2020-01-07 19:48 UTC (permalink / raw)
  To: Benjamin Tissoires, Jiri Kosina, Pierre-Loup A. Griffais, lkml,
	linux-input
  Cc: Rodrigo Rivas Costa

The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.

When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.

Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
---
 drivers/hid/hid-steam.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 8dae0f9b819e..6286204d4c56 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev,
 
 	if (steam->quirks & STEAM_QUIRK_WIRELESS) {
 		hid_info(hdev, "Steam wireless receiver connected");
+		/* If using a wireless adaptor ask for connection status */
+		steam->connected = false;
 		steam_request_conn_status(steam);
 	} else {
+		/* A wired connection is always present */
+		steam->connected = true;
 		ret = steam_register(steam);
 		if (ret) {
 			hid_err(hdev,
-- 
2.24.1


^ permalink raw reply related	[flat|nested] 2+ messages in thread

* Re: [PATCH] HID: steam: Fix input device disappearing
  2020-01-07 19:48 [PATCH] HID: steam: Fix input device disappearing Rodrigo Rivas Costa
@ 2020-01-09  9:58 ` Jiri Kosina
  0 siblings, 0 replies; 2+ messages in thread
From: Jiri Kosina @ 2020-01-09  9:58 UTC (permalink / raw)
  To: Rodrigo Rivas Costa
  Cc: Benjamin Tissoires, Pierre-Loup A. Griffais, lkml, linux-input

On Tue, 7 Jan 2020, Rodrigo Rivas Costa wrote:

> The `connected` value for wired devices was not properly initialized,
> it must be set to `true` upon creation, because wired devices do not
> generate connection events.
> 
> When a raw client (the Steam Client) uses the device, the input device
> is destroyed. Then, when the raw client finishes, it must be recreated.
> But since the `connected` variable was false this never happended.
> 
> Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>

Applied, thanks.

-- 
Jiri Kosina
SUSE Labs


^ permalink raw reply	[flat|nested] 2+ messages in thread

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