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* [PATCH] drm/v3d/v3d_sched: fix scheduler callbacks return status
@ 2021-02-01  9:11 Christian König
  2021-02-01  9:53 ` Daniel Vetter
  2021-02-01 17:09 ` Luben Tuikov
  0 siblings, 2 replies; 3+ messages in thread
From: Christian König @ 2021-02-01  9:11 UTC (permalink / raw)
  To: sfr, luben.tuikov, linux-next, dri-devel

Looks like this was not correctly adjusted.

Signed-off-by: Christian König <christian.koenig@amd.com>
Fixes: a6a1f036c74e ("drm/scheduler: Job timeout handler returns status (v3)")
---
 drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index ef2338a294ca..ceb33f8e4379 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
 	return NULL;
 }
 
-static enum drm_gpu_sched_status
+static enum drm_gpu_sched_stat
 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
 {
 	enum v3d_queue q;
@@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
  * could fail if the GPU got in an infinite loop in the CL, but that
  * is pretty unlikely outside of an i-g-t testcase.
  */
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
 		    u32 *timedout_ctca, u32 *timedout_ctra)
 {
@@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_bin_job *job = to_bin_job(sched_job);
@@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
 				   &job->timedout_ctca, &job->timedout_ctra);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_render_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_render_job *job = to_render_job(sched_job);
@@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
 				   &job->timedout_ctca, &job->timedout_ctra);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_job *job = to_v3d_job(sched_job);
@@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_csd_job *job = to_csd_job(sched_job);
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [PATCH] drm/v3d/v3d_sched: fix scheduler callbacks return status
  2021-02-01  9:11 [PATCH] drm/v3d/v3d_sched: fix scheduler callbacks return status Christian König
@ 2021-02-01  9:53 ` Daniel Vetter
  2021-02-01 17:09 ` Luben Tuikov
  1 sibling, 0 replies; 3+ messages in thread
From: Daniel Vetter @ 2021-02-01  9:53 UTC (permalink / raw)
  To: Christian König
  Cc: Stephen Rothwell, Luben Tuikov, linux-next, dri-devel

On Mon, Feb 1, 2021 at 10:12 AM Christian König
<ckoenig.leichtzumerken@gmail.com> wrote:
>
> Looks like this was not correctly adjusted.

shoulda compile test before pushing :-)

> Signed-off-by: Christian König <christian.koenig@amd.com>
> Fixes: a6a1f036c74e ("drm/scheduler: Job timeout handler returns status (v3)")

Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>

> ---
>  drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index ef2338a294ca..ceb33f8e4379 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>         return NULL;
>  }
>
> -static enum drm_gpu_sched_status
> +static enum drm_gpu_sched_stat
>  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>  {
>         enum v3d_queue q;
> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>   * could fail if the GPU got in an infinite loop in the CL, but that
>   * is pretty unlikely outside of an i-g-t testcase.
>   */
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>                     u32 *timedout_ctca, u32 *timedout_ctra)
>  {
> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>         return v3d_gpu_reset_for_timeout(v3d, sched_job);
>  }
>
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  {
>         struct v3d_bin_job *job = to_bin_job(sched_job);
> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>                                    &job->timedout_ctca, &job->timedout_ctra);
>  }
>
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  {
>         struct v3d_render_job *job = to_render_job(sched_job);
> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>                                    &job->timedout_ctca, &job->timedout_ctra);
>  }
>
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  {
>         struct v3d_job *job = to_v3d_job(sched_job);
> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>         return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>  }
>
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>  {
>         struct v3d_csd_job *job = to_csd_job(sched_job);
> --
> 2.25.1
>
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel



-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [PATCH] drm/v3d/v3d_sched: fix scheduler callbacks return status
  2021-02-01  9:11 [PATCH] drm/v3d/v3d_sched: fix scheduler callbacks return status Christian König
  2021-02-01  9:53 ` Daniel Vetter
@ 2021-02-01 17:09 ` Luben Tuikov
  1 sibling, 0 replies; 3+ messages in thread
From: Luben Tuikov @ 2021-02-01 17:09 UTC (permalink / raw)
  To: Christian König, sfr, linux-next, dri-devel

Ah, thank you Christian. :-)

This did change a few times--sorry I missed it, not sure how it happened. :-)

Regards,
Luben

On 2021-02-01 4:11 a.m., Christian König wrote:
> Looks like this was not correctly adjusted.
> 
> Signed-off-by: Christian König <christian.koenig@amd.com>
> Fixes: a6a1f036c74e ("drm/scheduler: Job timeout handler returns status (v3)")
> ---
>  drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index ef2338a294ca..ceb33f8e4379 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>  	return NULL;
>  }
>  
> -static enum drm_gpu_sched_status
> +static enum drm_gpu_sched_stat
>  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>  {
>  	enum v3d_queue q;
> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>   * could fail if the GPU got in an infinite loop in the CL, but that
>   * is pretty unlikely outside of an i-g-t testcase.
>   */
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>  		    u32 *timedout_ctca, u32 *timedout_ctra)
>  {
> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>  	return v3d_gpu_reset_for_timeout(v3d, sched_job);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_bin_job *job = to_bin_job(sched_job);
> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  				   &job->timedout_ctca, &job->timedout_ctra);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_render_job *job = to_render_job(sched_job);
> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  				   &job->timedout_ctca, &job->timedout_ctra);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_job *job = to_v3d_job(sched_job);
> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_csd_job *job = to_csd_job(sched_job);
> 


^ permalink raw reply	[flat|nested] 3+ messages in thread

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Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
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2021-02-01  9:11 [PATCH] drm/v3d/v3d_sched: fix scheduler callbacks return status Christian König
2021-02-01  9:53 ` Daniel Vetter
2021-02-01 17:09 ` Luben Tuikov

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