From: Anders Gustafsson <andersg@0x63.nu>
To: Dave Jones <davej@codemonkey.org.uk>,
torvalds@osdl.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH] XBox Gaming System subarchitecture.
Date: Mon, 14 Jul 2003 16:21:52 +0200 [thread overview]
Message-ID: <20030714142152.GC20708@h55p111.delphi.afb.lu.se> (raw)
In-Reply-To: <20030714135948.GA27930@suse.de>
On Mon, Jul 14, 2003 at 02:59:48PM +0100, Dave Jones wrote:
> First you should read (and preferably act upon) the comments
> sent the last time you posted this.
>
> Notably the gcc 'workaround' and the HZ ifdef maze.
Ooops, wrong patch. I have a labyrinth of bitkeeper-trees here, all looking
almost the same.
The real patch contains cleaned up HZ-ifdefs.
Regarding the gcc "workaround" I said:
"I don't really know how to make clear it's not a gcc problem. But if it was,
why doesn't it crash on pc and 1.0 xboxen? And why does it crash on kernels
compiled with 2.95, with or without optimization? I really wish I had the
explaination to this problem."
Or as Christoph answered: "Oh well, stupid crappy hardware..."
--
Anders Gustafsson - andersg@0x63.nu - http://0x63.nu/
next prev parent reply other threads:[~2003-07-14 14:11 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-07-14 12:49 [PATCH] XBox Gaming System subarchitecture Anders Gustafsson - xbox patch monkey
2003-07-14 13:59 ` Dave Jones
2003-07-14 14:21 ` Anders Gustafsson [this message]
2003-07-14 14:28 ` Dave Jones
2003-07-14 14:54 ` Anders Gustafsson
2003-07-14 15:04 ` [CORRECT PATCH] " Anders Gustafsson
2003-07-15 12:39 ` [PATCH] " Eric W. Biederman
2003-07-15 12:51 ` Anders Gustafsson
2003-07-15 17:48 ` Mike Fedyk
2003-07-14 14:32 ` Jeff Garzik
2003-07-14 16:12 ` Linus Torvalds
2003-07-14 16:45 ` Anders Gustafsson
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