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* Sound issues with kernel 2.4.14 - 2.4.17
@ 2001-12-27  4:40 Paul G. Allen
  2001-12-27 15:28 ` Michael Dunsky
  0 siblings, 1 reply; 3+ messages in thread
From: Paul G. Allen @ 2001-12-27  4:40 UTC (permalink / raw)
  To: Linux kernel developer's mailing list

Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and
now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are
FUBAR, all sound related: Quake III Arena and Quake II both core dump
initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers
Alpha Centaury all make strange noises with no intelligable game sound.
Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and
Enlightenment sound work fine as well, as does xmms.

I have a SB Live! OEM and have tried compiling with and without the MIDI
module. The main thing is I am trying to do some game development and
it's impossible when sound is FUBAR. Any ideas?

I hate to go back to an earlier kernel as IDE did not work (for me) in
the previous kernels.

PGA
-- 
Paul G. Allen
Owner, Sr. Engineer, Security Specialist
Random Logic/Dream Park
www.randomlogic.com

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Sound issues with kernel 2.4.14 - 2.4.17
  2001-12-27  4:40 Sound issues with kernel 2.4.14 - 2.4.17 Paul G. Allen
@ 2001-12-27 15:28 ` Michael Dunsky
  2001-12-27 15:41   ` Paul G. Allen
  0 siblings, 1 reply; 3+ messages in thread
From: Michael Dunsky @ 2001-12-27 15:28 UTC (permalink / raw)
  To: Paul G. Allen; +Cc: Linux kernel developer's mailing list

Paul G. Allen wrote:

 > Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and
 > now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are
 > FUBAR, all sound related: Quake III Arena and Quake II both core dump
 > initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers
 > Alpha Centaury all make strange noises with no intelligable game sound.
 > Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and
 > Enlightenment sound work fine as well, as does xmms.
 >
 > I have a SB Live! OEM and have tried compiling with and without the MIDI
 > module. The main thing is I am trying to do some game development and
 > it's impossible when sound is FUBAR. Any ideas?
 >
 > I hate to go back to an earlier kernel as IDE did not work (for me) in
 > the previous kernels.
 >
 > PGA
 >

Hello!

I ran into a similar problem:
Upgraded from 2.4.5 to 2.4.14 and added some RAM (total 1GB now). When not using 
  HIHGMEM_4GB, ~180MB of the RAM was missing. With HIGHMEM_4GB enabled, sound 
was totally trashed (I also had the segfaulting Quake3Arena).

The SBLive uses the "emu10k1"-driver - and the driver that came with 2.4.14 was 
broken if used with "HIGHMEM" enabled. W/o this, the sound had no problems. Rui 
Sousa made it working with HIGMEM enabled. (But sometimes, especially with very 
little free RAM left the sound is still broken )


Have you tried the latest snapshot from opensource.creative.com ?
I've taken a look into the kernel-patches (I'm still at 2.4.14 - will upgrade to 
2.4.17 when SGI's XFS is ready for thet kernel), and there were no 
version-changes in the driver.

How to do it (very short):
Unzip and untar, cd into "emu10k1_<date>" and do "make && make install"
(maybe save the old from "/lib/modules/<kernel-version>/kernel/drivers/sound" 
and "sound/emu10k1" before...) Remove your loaded "emu10k1" and "ac97_codec" 
modules (don't forget this), load the new and test it.

There are some more nice features within Creatives "official" drivers (such as 
bass/treble control)...


ciao

Michael



^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Sound issues with kernel 2.4.14 - 2.4.17
  2001-12-27 15:28 ` Michael Dunsky
@ 2001-12-27 15:41   ` Paul G. Allen
  0 siblings, 0 replies; 3+ messages in thread
From: Paul G. Allen @ 2001-12-27 15:41 UTC (permalink / raw)
  To: Linux kernel developer's mailing list

Michael Dunsky wrote:
> 
> Paul G. Allen wrote:
> 
>  > Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and
>  > now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are
>  > FUBAR, all sound related: Quake III Arena and Quake II both core dump
>  > initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers
>  > Alpha Centaury all make strange noises with no intelligable game sound.
>  > Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and
>  > Enlightenment sound work fine as well, as does xmms.
>  >
>  > I have a SB Live! OEM and have tried compiling with and without the MIDI
>  > module. The main thing is I am trying to do some game development and
>  > it's impossible when sound is FUBAR. Any ideas?
>  >
>  > I hate to go back to an earlier kernel as IDE did not work (for me) in
>  > the previous kernels.
>  >
>  > PGA
>  >
> 
> Hello!
> 
> I ran into a similar problem:
> Upgraded from 2.4.5 to 2.4.14 and added some RAM (total 1GB now). When not using
>   HIHGMEM_4GB, ~180MB of the RAM was missing. With HIGHMEM_4GB enabled, sound
> was totally trashed (I also had the segfaulting Quake3Arena).
> 
> The SBLive uses the "emu10k1"-driver - and the driver that came with 2.4.14 was
> broken if used with "HIGHMEM" enabled. W/o this, the sound had no problems. Rui
> Sousa made it working with HIGMEM enabled. (But sometimes, especially with very
> little free RAM left the sound is still broken )

That may be the problem, I have "HIGHMEM" enabled. I too have a MoBo
that can handle lots of memory (up to 4GB) and I plan to use it.

> 
> Have you tried the latest snapshot from opensource.creative.com ?
> I've taken a look into the kernel-patches (I'm still at 2.4.14 - will upgrade to
> 2.4.17 when SGI's XFS is ready for thet kernel), and there were no
> version-changes in the driver.
> 
> How to do it (very short):
> Unzip and untar, cd into "emu10k1_<date>" and do "make && make install"
> (maybe save the old from "/lib/modules/<kernel-version>/kernel/drivers/sound"
> and "sound/emu10k1" before...) Remove your loaded "emu10k1" and "ac97_codec"
> modules (don't forget this), load the new and test it.
> 
> There are some more nice features within Creatives "official" drivers (such as
> bass/treble control)...
> 

I haven't tried the Creative stuff, but I did D/L OSS and it works fine.
In fact, the sound in all my games is better than it was. Only one
problem - if I continue to use the OS driver/module, I have to pay $35
for it (no big deal really, but it is money :)

Maybe I'll give the Creative stuff a try.

PGA
-- 
Paul G. Allen
Owner, Sr. Engineer, Security Specialist
Random Logic/Dream Park
www.randomlogic.com

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2001-12-27 15:44 UTC | newest]

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2001-12-27  4:40 Sound issues with kernel 2.4.14 - 2.4.17 Paul G. Allen
2001-12-27 15:28 ` Michael Dunsky
2001-12-27 15:41   ` Paul G. Allen

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