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* [PATCH 0/2] drm/msm/gpu: System suspend fixes
@ 2022-01-06 18:14 Rob Clark
  2022-01-06 18:14 ` [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending Rob Clark
  2022-01-06 18:14 ` [PATCH 2/2] drm/msm/gpu: Cancel idle/boost work on suspend Rob Clark
  0 siblings, 2 replies; 7+ messages in thread
From: Rob Clark @ 2022-01-06 18:14 UTC (permalink / raw)
  To: dri-devel
  Cc: freedreno, linux-arm-msm, Rob Clark, Abhinav Kumar,
	Akhil P Oommen, AngeloGioacchino Del Regno, Bjorn Andersson,
	Iskren Chernev, Jonathan Marek, Jordan Crouse, open list,
	Vladimir Lypak

From: Rob Clark <robdclark@chromium.org>

Because system suspend uses pm_runtime_force_suspend() we can't rely
runpm refcnt's to protect us if the GPU is active, etc.  Fortunately
*usually* the GPU is idle when system suspend is triggered.  But that
isn't quite good enough.

The first patch attempts to block for a modest amount of time until GPU
is idle (and failing that, returns -EBUSY).  We could have taken a
slightly easier approach and just returned -EBUSY if GPU is not idle,
but that would cause system suspend to fail.  And no one likes pulling
a hot laptop out of their backpack.

The second patch avoids getting devfreq callbacks after suspend, since
pm_runtime_force_suspend() breaks the pm_runtime_get_if_in_use() tricks
used to deal with devfreq callbacks while suspended.

Rob Clark (2):
  drm/msm/gpu: Wait for idle before suspending
  drm/msm/gpu: Cancel idle/boost work on suspend

 drivers/gpu/drm/msm/adreno/adreno_device.c |  9 +++++++++
 drivers/gpu/drm/msm/msm_gpu.c              |  3 +++
 drivers/gpu/drm/msm/msm_gpu.h              |  3 +++
 drivers/gpu/drm/msm/msm_gpu_devfreq.c      | 21 +++++++++++++++++++--
 4 files changed, 34 insertions(+), 2 deletions(-)

-- 
2.33.1


^ permalink raw reply	[flat|nested] 7+ messages in thread

* [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending
  2022-01-06 18:14 [PATCH 0/2] drm/msm/gpu: System suspend fixes Rob Clark
@ 2022-01-06 18:14 ` Rob Clark
  2022-01-06 23:25   ` Bjorn Andersson
                     ` (2 more replies)
  2022-01-06 18:14 ` [PATCH 2/2] drm/msm/gpu: Cancel idle/boost work on suspend Rob Clark
  1 sibling, 3 replies; 7+ messages in thread
From: Rob Clark @ 2022-01-06 18:14 UTC (permalink / raw)
  To: dri-devel
  Cc: freedreno, linux-arm-msm, Rob Clark, Rob Clark, Sean Paul,
	Abhinav Kumar, David Airlie, Daniel Vetter,
	AngeloGioacchino Del Regno, Jonathan Marek, Jordan Crouse,
	Akhil P Oommen, Vladimir Lypak, Bjorn Andersson, open list

From: Rob Clark <robdclark@chromium.org>

System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
the runpm reference counts.  This doesn't actually work so well when the
GPU is active.  So add a reasonable delay waiting for the GPU to become
idle.

Alternatively we could just return -EBUSY in this case, but that has the
disadvantage of causing system suspend to fail.

Signed-off-by: Rob Clark <robdclark@chromium.org>
---
 drivers/gpu/drm/msm/adreno/adreno_device.c | 9 +++++++++
 drivers/gpu/drm/msm/msm_gpu.c              | 3 +++
 drivers/gpu/drm/msm/msm_gpu.h              | 3 +++
 3 files changed, 15 insertions(+)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
index 93005839b5da..b677ca3fd75e 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_device.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
@@ -611,6 +611,15 @@ static int adreno_resume(struct device *dev)
 static int adreno_suspend(struct device *dev)
 {
 	struct msm_gpu *gpu = dev_to_gpu(dev);
+	int ret = 0;
+
+	ret = wait_event_timeout(gpu->retire_event,
+				 !msm_gpu_active(gpu),
+				 msecs_to_jiffies(1000));
+	if (ret == 0) {
+		dev_err(dev, "Timeout waiting for GPU to suspend\n");
+		return -EBUSY;
+	}
 
 	return gpu->funcs->pm_suspend(gpu);
 }
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 0f78c2615272..2c1049c0ea14 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -703,6 +703,8 @@ static void retire_submits(struct msm_gpu *gpu)
 			}
 		}
 	}
+
+	wake_up_all(&gpu->retire_event);
 }
 
 static void retire_worker(struct kthread_work *work)
@@ -848,6 +850,7 @@ int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
 	INIT_LIST_HEAD(&gpu->active_list);
 	mutex_init(&gpu->active_lock);
 	mutex_init(&gpu->lock);
+	init_waitqueue_head(&gpu->retire_event);
 	kthread_init_work(&gpu->retire_work, retire_worker);
 	kthread_init_work(&gpu->recover_work, recover_worker);
 	kthread_init_work(&gpu->fault_work, fault_worker);
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 445c6bfd4b6b..92aa1e9196c6 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -230,6 +230,9 @@ struct msm_gpu {
 	/* work for handling GPU recovery: */
 	struct kthread_work recover_work;
 
+	/** retire_event: notified when submits are retired: */
+	wait_queue_head_t retire_event;
+
 	/* work for handling active-list retiring: */
 	struct kthread_work retire_work;
 
-- 
2.33.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* [PATCH 2/2] drm/msm/gpu: Cancel idle/boost work on suspend
  2022-01-06 18:14 [PATCH 0/2] drm/msm/gpu: System suspend fixes Rob Clark
  2022-01-06 18:14 ` [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending Rob Clark
@ 2022-01-06 18:14 ` Rob Clark
  1 sibling, 0 replies; 7+ messages in thread
From: Rob Clark @ 2022-01-06 18:14 UTC (permalink / raw)
  To: dri-devel
  Cc: freedreno, linux-arm-msm, Rob Clark, Rob Clark, Sean Paul,
	Abhinav Kumar, David Airlie, Daniel Vetter, open list

From: Rob Clark <robdclark@chromium.org>

With system suspend using pm_runtime_force_suspend() we can't rely on
the pm_runtime_get_if_in_use() trick to deal with devfreq callbacks
after (or racing with) suspend.  So flush any pending idle or boost
work in the suspend path.

Signed-off-by: Rob Clark <robdclark@chromium.org>
---
 drivers/gpu/drm/msm/msm_gpu_devfreq.c | 21 +++++++++++++++++++--
 1 file changed, 19 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_gpu_devfreq.c b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
index 62405e980925..9bf319be11f6 100644
--- a/drivers/gpu/drm/msm/msm_gpu_devfreq.c
+++ b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
@@ -133,6 +133,18 @@ void msm_devfreq_init(struct msm_gpu *gpu)
 			      CLOCK_MONOTONIC, HRTIMER_MODE_REL);
 }
 
+static void cancel_idle_work(struct msm_gpu_devfreq *df)
+{
+	hrtimer_cancel(&df->idle_work.timer);
+	kthread_cancel_work_sync(&df->idle_work.work);
+}
+
+static void cancel_boost_work(struct msm_gpu_devfreq *df)
+{
+	hrtimer_cancel(&df->boost_work.timer);
+	kthread_cancel_work_sync(&df->boost_work.work);
+}
+
 void msm_devfreq_cleanup(struct msm_gpu *gpu)
 {
 	struct msm_gpu_devfreq *df = &gpu->devfreq;
@@ -152,7 +164,12 @@ void msm_devfreq_resume(struct msm_gpu *gpu)
 
 void msm_devfreq_suspend(struct msm_gpu *gpu)
 {
-	devfreq_suspend_device(gpu->devfreq.devfreq);
+	struct msm_gpu_devfreq *df = &gpu->devfreq;
+
+	devfreq_suspend_device(df->devfreq);
+
+	cancel_idle_work(df);
+	cancel_boost_work(df);
 }
 
 static void msm_devfreq_boost_work(struct kthread_work *work)
@@ -196,7 +213,7 @@ void msm_devfreq_active(struct msm_gpu *gpu)
 	/*
 	 * Cancel any pending transition to idle frequency:
 	 */
-	hrtimer_cancel(&df->idle_work.timer);
+	cancel_idle_work(df);
 
 	idle_time = ktime_to_ms(ktime_sub(ktime_get(), df->idle_time));
 
-- 
2.33.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* Re: [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending
  2022-01-06 18:14 ` [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending Rob Clark
@ 2022-01-06 23:25   ` Bjorn Andersson
  2022-01-07  9:05   ` AngeloGioacchino Del Regno
  2022-01-08  0:27   ` Stephen Boyd
  2 siblings, 0 replies; 7+ messages in thread
From: Bjorn Andersson @ 2022-01-06 23:25 UTC (permalink / raw)
  To: Rob Clark
  Cc: dri-devel, freedreno, linux-arm-msm, Rob Clark, Sean Paul,
	Abhinav Kumar, David Airlie, Daniel Vetter,
	AngeloGioacchino Del Regno, Jonathan Marek, Jordan Crouse,
	Akhil P Oommen, Vladimir Lypak, open list

On Thu 06 Jan 10:14 PST 2022, Rob Clark wrote:

> From: Rob Clark <robdclark@chromium.org>
> 
> System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> the runpm reference counts.  This doesn't actually work so well when the
> GPU is active.  So add a reasonable delay waiting for the GPU to become
> idle.
> 
> Alternatively we could just return -EBUSY in this case, but that has the
> disadvantage of causing system suspend to fail.
> 

Reviewed-by: Bjorn Andersson <bjorn.andersson@linaro.org>

Regards,
Bjorn

> Signed-off-by: Rob Clark <robdclark@chromium.org>
> ---
>  drivers/gpu/drm/msm/adreno/adreno_device.c | 9 +++++++++
>  drivers/gpu/drm/msm/msm_gpu.c              | 3 +++
>  drivers/gpu/drm/msm/msm_gpu.h              | 3 +++
>  3 files changed, 15 insertions(+)
> 
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
> index 93005839b5da..b677ca3fd75e 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_device.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
> @@ -611,6 +611,15 @@ static int adreno_resume(struct device *dev)
>  static int adreno_suspend(struct device *dev)
>  {
>  	struct msm_gpu *gpu = dev_to_gpu(dev);
> +	int ret = 0;
> +
> +	ret = wait_event_timeout(gpu->retire_event,
> +				 !msm_gpu_active(gpu),
> +				 msecs_to_jiffies(1000));
> +	if (ret == 0) {
> +		dev_err(dev, "Timeout waiting for GPU to suspend\n");
> +		return -EBUSY;
> +	}
>  
>  	return gpu->funcs->pm_suspend(gpu);
>  }
> diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
> index 0f78c2615272..2c1049c0ea14 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.c
> +++ b/drivers/gpu/drm/msm/msm_gpu.c
> @@ -703,6 +703,8 @@ static void retire_submits(struct msm_gpu *gpu)
>  			}
>  		}
>  	}
> +
> +	wake_up_all(&gpu->retire_event);
>  }
>  
>  static void retire_worker(struct kthread_work *work)
> @@ -848,6 +850,7 @@ int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
>  	INIT_LIST_HEAD(&gpu->active_list);
>  	mutex_init(&gpu->active_lock);
>  	mutex_init(&gpu->lock);
> +	init_waitqueue_head(&gpu->retire_event);
>  	kthread_init_work(&gpu->retire_work, retire_worker);
>  	kthread_init_work(&gpu->recover_work, recover_worker);
>  	kthread_init_work(&gpu->fault_work, fault_worker);
> diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
> index 445c6bfd4b6b..92aa1e9196c6 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.h
> +++ b/drivers/gpu/drm/msm/msm_gpu.h
> @@ -230,6 +230,9 @@ struct msm_gpu {
>  	/* work for handling GPU recovery: */
>  	struct kthread_work recover_work;
>  
> +	/** retire_event: notified when submits are retired: */
> +	wait_queue_head_t retire_event;
> +
>  	/* work for handling active-list retiring: */
>  	struct kthread_work retire_work;
>  
> -- 
> 2.33.1
> 

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending
  2022-01-06 18:14 ` [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending Rob Clark
  2022-01-06 23:25   ` Bjorn Andersson
@ 2022-01-07  9:05   ` AngeloGioacchino Del Regno
  2022-01-08  0:27   ` Stephen Boyd
  2 siblings, 0 replies; 7+ messages in thread
From: AngeloGioacchino Del Regno @ 2022-01-07  9:05 UTC (permalink / raw)
  To: Rob Clark, dri-devel
  Cc: freedreno, linux-arm-msm, Rob Clark, Sean Paul, Abhinav Kumar,
	David Airlie, Daniel Vetter, AngeloGioacchino Del Regno,
	Jonathan Marek, Jordan Crouse, Akhil P Oommen, Vladimir Lypak,
	Bjorn Andersson, open list

Il 06/01/22 19:14, Rob Clark ha scritto:
> From: Rob Clark <robdclark@chromium.org>
> 
> System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> the runpm reference counts.  This doesn't actually work so well when the
> GPU is active.  So add a reasonable delay waiting for the GPU to become
> idle.
> 
> Alternatively we could just return -EBUSY in this case, but that has the
> disadvantage of causing system suspend to fail.
> 
> Signed-off-by: Rob Clark <robdclark@chromium.org>

Reviewed-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@collabora.com>


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending
  2022-01-06 18:14 ` [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending Rob Clark
  2022-01-06 23:25   ` Bjorn Andersson
  2022-01-07  9:05   ` AngeloGioacchino Del Regno
@ 2022-01-08  0:27   ` Stephen Boyd
  2022-01-08 17:41     ` Rob Clark
  2 siblings, 1 reply; 7+ messages in thread
From: Stephen Boyd @ 2022-01-08  0:27 UTC (permalink / raw)
  To: Rob Clark, dri-devel
  Cc: freedreno, linux-arm-msm, Rob Clark, Sean Paul, Abhinav Kumar,
	David Airlie, Daniel Vetter, AngeloGioacchino Del Regno,
	Jonathan Marek, Jordan Crouse, Akhil P Oommen, Vladimir Lypak,
	Bjorn Andersson, linux-kernel

Quoting Rob Clark (2022-01-06 10:14:46)
> From: Rob Clark <robdclark@chromium.org>
>
> System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> the runpm reference counts.  This doesn't actually work so well when the
> GPU is active.  So add a reasonable delay waiting for the GPU to become
> idle.

Maybe also say:

Failure to wait during system wide suspend leads to GPU hangs seen on
resume.

>
> Alternatively we could just return -EBUSY in this case, but that has the
> disadvantage of causing system suspend to fail.
>
> Signed-off-by: Rob Clark <robdclark@chromium.org>
> ---
>  drivers/gpu/drm/msm/adreno/adreno_device.c | 9 +++++++++
>  drivers/gpu/drm/msm/msm_gpu.c              | 3 +++
>  drivers/gpu/drm/msm/msm_gpu.h              | 3 +++
>  3 files changed, 15 insertions(+)
>
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
> index 93005839b5da..b677ca3fd75e 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_device.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
> @@ -611,6 +611,15 @@ static int adreno_resume(struct device *dev)
>  static int adreno_suspend(struct device *dev)
>  {
>         struct msm_gpu *gpu = dev_to_gpu(dev);
> +       int ret = 0;

Please don't assign and then immediately overwrite.

> +
> +       ret = wait_event_timeout(gpu->retire_event,
> +                                !msm_gpu_active(gpu),
> +                                msecs_to_jiffies(1000));
> +       if (ret == 0) {

The usual pattern is

	long timeleft;

	timeleft = wait_event_timeout(...)
	if (!timeleft) {
		/* no time left; timed out */

Can it be the same pattern here? It helps because people sometimes
forget that wait_event_timeout() returns the time that is left and not
an error code when it times out.

> +               dev_err(dev, "Timeout waiting for GPU to suspend\n");
> +               return -EBUSY;
> +       }
>
>         return gpu->funcs->pm_suspend(gpu);
>  }

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending
  2022-01-08  0:27   ` Stephen Boyd
@ 2022-01-08 17:41     ` Rob Clark
  0 siblings, 0 replies; 7+ messages in thread
From: Rob Clark @ 2022-01-08 17:41 UTC (permalink / raw)
  To: Stephen Boyd
  Cc: dri-devel, freedreno, linux-arm-msm, Rob Clark, Sean Paul,
	Abhinav Kumar, David Airlie, Daniel Vetter,
	AngeloGioacchino Del Regno, Jonathan Marek, Jordan Crouse,
	Akhil P Oommen, Vladimir Lypak, Bjorn Andersson,
	Linux Kernel Mailing List

On Fri, Jan 7, 2022 at 4:27 PM Stephen Boyd <swboyd@chromium.org> wrote:
>
> Quoting Rob Clark (2022-01-06 10:14:46)
> > From: Rob Clark <robdclark@chromium.org>
> >
> > System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> > the runpm reference counts.  This doesn't actually work so well when the
> > GPU is active.  So add a reasonable delay waiting for the GPU to become
> > idle.
>
> Maybe also say:
>
> Failure to wait during system wide suspend leads to GPU hangs seen on
> resume.

The fallout can actually be a lot more than just GPU hangs.. that is
just the case that is easy (for us) to observe because the crash
logging captures them.  But sync/async external aborts are also
possible.. and I think even just undefined behavior (ie. I think if
the timing works out right, it can survive but just "lose" rendering
that hadn't completed yet)

> >
> > Alternatively we could just return -EBUSY in this case, but that has the
> > disadvantage of causing system suspend to fail.
> >
> > Signed-off-by: Rob Clark <robdclark@chromium.org>
> > ---
> >  drivers/gpu/drm/msm/adreno/adreno_device.c | 9 +++++++++
> >  drivers/gpu/drm/msm/msm_gpu.c              | 3 +++
> >  drivers/gpu/drm/msm/msm_gpu.h              | 3 +++
> >  3 files changed, 15 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
> > index 93005839b5da..b677ca3fd75e 100644
> > --- a/drivers/gpu/drm/msm/adreno/adreno_device.c
> > +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
> > @@ -611,6 +611,15 @@ static int adreno_resume(struct device *dev)
> >  static int adreno_suspend(struct device *dev)
> >  {
> >         struct msm_gpu *gpu = dev_to_gpu(dev);
> > +       int ret = 0;
>
> Please don't assign and then immediately overwrite.
>
> > +
> > +       ret = wait_event_timeout(gpu->retire_event,
> > +                                !msm_gpu_active(gpu),
> > +                                msecs_to_jiffies(1000));
> > +       if (ret == 0) {
>
> The usual pattern is
>
>         long timeleft;
>
>         timeleft = wait_event_timeout(...)
>         if (!timeleft) {
>                 /* no time left; timed out */
>
> Can it be the same pattern here? It helps because people sometimes
> forget that wait_event_timeout() returns the time that is left and not
> an error code when it times out.

ok, I'll update in v2..

BR,
-R

> > +               dev_err(dev, "Timeout waiting for GPU to suspend\n");
> > +               return -EBUSY;
> > +       }
> >
> >         return gpu->funcs->pm_suspend(gpu);
> >  }

^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2022-01-08 17:42 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2022-01-06 18:14 [PATCH 0/2] drm/msm/gpu: System suspend fixes Rob Clark
2022-01-06 18:14 ` [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending Rob Clark
2022-01-06 23:25   ` Bjorn Andersson
2022-01-07  9:05   ` AngeloGioacchino Del Regno
2022-01-08  0:27   ` Stephen Boyd
2022-01-08 17:41     ` Rob Clark
2022-01-06 18:14 ` [PATCH 2/2] drm/msm/gpu: Cancel idle/boost work on suspend Rob Clark

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