qemu-devel.nongnu.org archive mirror
 help / color / mirror / Atom feed
* [PATCH] replay: fix recursive checkpoints
@ 2021-03-29  7:59 Pavel Dovgalyuk
  2021-03-29  9:42 ` Paolo Bonzini
  2021-03-29 11:25 ` Alex Bennée
  0 siblings, 2 replies; 4+ messages in thread
From: Pavel Dovgalyuk @ 2021-03-29  7:59 UTC (permalink / raw)
  To: qemu-devel; +Cc: alex.bennee, pbonzini, pavel.dovgalyuk

Record/replay uses checkpoints to synchronize the execution
of the threads and timers. Hardware events such as BH are
processed at the checkpoints too.
Event processing can cause refreshing the virtual timers
and calling the icount-related functions, that also use checkpoints.
This patch prevents recursive processing of such checkpoints,
because they have their own records in the log and should be
processed later.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
---
 replay/replay.c |   11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/replay/replay.c b/replay/replay.c
index c806fec69a..6df2abc18c 100644
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -180,12 +180,13 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
     }
 
     if (in_checkpoint) {
-        /* If we are already in checkpoint, then there is no need
-           for additional synchronization.
+        /*
            Recursion occurs when HW event modifies timers.
-           Timer modification may invoke the checkpoint and
-           proceed to recursion. */
-        return true;
+           Prevent performing icount warp in this case and
+           wait for another invocation of the checkpoint.
+        */
+        g_assert(replay_mode == REPLAY_MODE_PLAY);
+        return false;
     }
     in_checkpoint = true;
 



^ permalink raw reply related	[flat|nested] 4+ messages in thread

* Re: [PATCH] replay: fix recursive checkpoints
  2021-03-29  7:59 [PATCH] replay: fix recursive checkpoints Pavel Dovgalyuk
@ 2021-03-29  9:42 ` Paolo Bonzini
  2021-03-29 11:25 ` Alex Bennée
  1 sibling, 0 replies; 4+ messages in thread
From: Paolo Bonzini @ 2021-03-29  9:42 UTC (permalink / raw)
  To: Pavel Dovgalyuk, qemu-devel; +Cc: alex.bennee

On 29/03/21 09:59, Pavel Dovgalyuk wrote:
> Record/replay uses checkpoints to synchronize the execution
> of the threads and timers. Hardware events such as BH are
> processed at the checkpoints too.
> Event processing can cause refreshing the virtual timers
> and calling the icount-related functions, that also use checkpoints.
> This patch prevents recursive processing of such checkpoints,
> because they have their own records in the log and should be
> processed later.
> 
> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
> ---
>   replay/replay.c |   11 ++++++-----
>   1 file changed, 6 insertions(+), 5 deletions(-)
> 
> diff --git a/replay/replay.c b/replay/replay.c
> index c806fec69a..6df2abc18c 100644
> --- a/replay/replay.c
> +++ b/replay/replay.c
> @@ -180,12 +180,13 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
>       }
>   
>       if (in_checkpoint) {
> -        /* If we are already in checkpoint, then there is no need
> -           for additional synchronization.
> +        /*
>              Recursion occurs when HW event modifies timers.
> -           Timer modification may invoke the checkpoint and
> -           proceed to recursion. */
> -        return true;
> +           Prevent performing icount warp in this case and
> +           wait for another invocation of the checkpoint.
> +        */
> +        g_assert(replay_mode == REPLAY_MODE_PLAY);
> +        return false;
>       }
>       in_checkpoint = true;
>   
> 

Queued, thanks.

Paolo



^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: [PATCH] replay: fix recursive checkpoints
  2021-03-29  7:59 [PATCH] replay: fix recursive checkpoints Pavel Dovgalyuk
  2021-03-29  9:42 ` Paolo Bonzini
@ 2021-03-29 11:25 ` Alex Bennée
  2021-03-30  8:24   ` Pavel Dovgalyuk
  1 sibling, 1 reply; 4+ messages in thread
From: Alex Bennée @ 2021-03-29 11:25 UTC (permalink / raw)
  To: Pavel Dovgalyuk; +Cc: pbonzini, qemu-devel


Pavel Dovgalyuk <pavel.dovgalyuk@ispras.ru> writes:

> Record/replay uses checkpoints to synchronize the execution
> of the threads and timers. Hardware events such as BH are
> processed at the checkpoints too.
> Event processing can cause refreshing the virtual timers
> and calling the icount-related functions, that also use checkpoints.
> This patch prevents recursive processing of such checkpoints,
> because they have their own records in the log and should be
> processed later.
>
> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
> ---
>  replay/replay.c |   11 ++++++-----
>  1 file changed, 6 insertions(+), 5 deletions(-)
>
> diff --git a/replay/replay.c b/replay/replay.c
> index c806fec69a..6df2abc18c 100644
> --- a/replay/replay.c
> +++ b/replay/replay.c
> @@ -180,12 +180,13 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
>      }
>  
>      if (in_checkpoint) {
> -        /* If we are already in checkpoint, then there is no need
> -           for additional synchronization.
> +        /*
>             Recursion occurs when HW event modifies timers.
> -           Timer modification may invoke the checkpoint and
> -           proceed to recursion. */
> -        return true;
> +           Prevent performing icount warp in this case and
> +           wait for another invocation of the checkpoint.
> +        */

nit: as you are updating the comment you might as well fix the style. It
would probably help with the diff as well.

> +        g_assert(replay_mode == REPLAY_MODE_PLAY);
> +        return false;
>      }
>      in_checkpoint = true;

The accompanying comments in replay.h are also confusing 

    Returns 0 in PLAY mode if checkpoint was not found.
    Returns 1 in all other cases.

Which translated to actual bool results:

    Returns false in PLAY mode if checkpoint was not found
    Returns true in all other cases

Which implies the checkpoint is always found (or created?) which I'm not
even sure of while following the rest of the replay_checkpoint code
which has exit cases of:

    bool res = false; (default)
    replay_state.data_kind != EVENT_ASYNC;
    res = true; (when recording)

So is the following more correct?

/**
 * replay_checkpoint(checkpoint): save (in RECORD) or consume (in PLAY) checkpoint
 * @checkpoint: the checkpoint event
 *
 * In SAVE mode stores the checkpoint in the record and potentially
 * saves a number of events.
 *
 * In PLAY mode consumes checkpoint and any following EVENT_ASYNC events.
 *
 * Results: in SAVE mode always True
 *          in PLAY mode True unless checkpoint not found or recursively called.
 */

-- 
Alex Bennée


^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: [PATCH] replay: fix recursive checkpoints
  2021-03-29 11:25 ` Alex Bennée
@ 2021-03-30  8:24   ` Pavel Dovgalyuk
  0 siblings, 0 replies; 4+ messages in thread
From: Pavel Dovgalyuk @ 2021-03-30  8:24 UTC (permalink / raw)
  To: Alex Bennée; +Cc: pbonzini, qemu-devel

On 29.03.2021 14:25, Alex Bennée wrote:
> 
> Pavel Dovgalyuk <pavel.dovgalyuk@ispras.ru> writes:
> 
>> Record/replay uses checkpoints to synchronize the execution
>> of the threads and timers. Hardware events such as BH are
>> processed at the checkpoints too.
>> Event processing can cause refreshing the virtual timers
>> and calling the icount-related functions, that also use checkpoints.
>> This patch prevents recursive processing of such checkpoints,
>> because they have their own records in the log and should be
>> processed later.
>>
>> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
>> ---
>>   replay/replay.c |   11 ++++++-----
>>   1 file changed, 6 insertions(+), 5 deletions(-)
>>
>> diff --git a/replay/replay.c b/replay/replay.c
>> index c806fec69a..6df2abc18c 100644
>> --- a/replay/replay.c
>> +++ b/replay/replay.c
>> @@ -180,12 +180,13 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
>>       }
>>   
>>       if (in_checkpoint) {
>> -        /* If we are already in checkpoint, then there is no need
>> -           for additional synchronization.
>> +        /*
>>              Recursion occurs when HW event modifies timers.
>> -           Timer modification may invoke the checkpoint and
>> -           proceed to recursion. */
>> -        return true;
>> +           Prevent performing icount warp in this case and
>> +           wait for another invocation of the checkpoint.
>> +        */
> 
> nit: as you are updating the comment you might as well fix the style. It
> would probably help with the diff as well.
> 
>> +        g_assert(replay_mode == REPLAY_MODE_PLAY);
>> +        return false;
>>       }
>>       in_checkpoint = true;
> 
> The accompanying comments in replay.h are also confusing
> 
>      Returns 0 in PLAY mode if checkpoint was not found.
>      Returns 1 in all other cases.
> 
> Which translated to actual bool results:
> 
>      Returns false in PLAY mode if checkpoint was not found
>      Returns true in all other cases
> 
> Which implies the checkpoint is always found (or created?) which I'm not
> even sure of while following the rest of the replay_checkpoint code
> which has exit cases of:
> 
>      bool res = false; (default)
>      replay_state.data_kind != EVENT_ASYNC;
>      res = true; (when recording)
> 
> So is the following more correct?
> 
> /**
>   * replay_checkpoint(checkpoint): save (in RECORD) or consume (in PLAY) checkpoint
>   * @checkpoint: the checkpoint event
>   *
>   * In SAVE mode stores the checkpoint in the record and potentially
>   * saves a number of events.
>   *
>   * In PLAY mode consumes checkpoint and any following EVENT_ASYNC events.
>   *
>   * Results: in SAVE mode always True
>   *          in PLAY mode True unless checkpoint not found or recursively called.
>   */
> 

Almost true.
In PLAY returns True only if the checkpoint was found and all following 
async events matched and processed.
Otherwise returns false and non-processed events are postponed to be 
consumed later.

Pavel Dovgalyuk


^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2021-03-30  8:24 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2021-03-29  7:59 [PATCH] replay: fix recursive checkpoints Pavel Dovgalyuk
2021-03-29  9:42 ` Paolo Bonzini
2021-03-29 11:25 ` Alex Bennée
2021-03-30  8:24   ` Pavel Dovgalyuk

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).