* XDP BPF Stack Limit Issues
@ 2020-12-16 15:29 Christian Deacon
2020-12-17 8:50 ` Jesper Dangaard Brouer
0 siblings, 1 reply; 3+ messages in thread
From: Christian Deacon @ 2020-12-16 15:29 UTC (permalink / raw)
To: xdp-newbies
Hey everyone,
I've been trying to implement IPv6 support into an XDP Firewall which
can be found below.
https://github.com/gamemann/XDP-Firewall
Unfortunately, I've been fighting with the BPF verifier and I'm
exceeding the BPF stack size of 512 bytes. I linked the above in the
case others want to see the headers that define things like
`MAX_FILTERS` inside the XDP program. The error I am receiving is:
```
error: <unknown>:0:0: in function xdp_prog_main i32 (%struct.xdp_md*):
Looks like the BPF stack limit of 512 bytes is exceeded. Please move
large on stack variables into BPF per-cpu array map.
```
Which spams anywhere from 3 - 10 times depending on what I try to
resolve the issue.
I ended up re-writing the entire program trying to use as little
variables as possible and I got very close to getting the program to
compile until I added support for the ICMPv6 protocol (once I remove
this, it compiles and runs without any issues). I'm at a loss on what I
can do now, though.
The current XDP program code is the following.
https://gist.github.com/gamemann/a0acd9603405c3d7b3c792b5429ced38
From what the error states, I could try storing variables into a
per-CPU BPF map. Therefore, I tried storing the ICMP (and at one point
TCP) information into a BPF map and used the data later on which can be
found below.
https://gist.github.com/gamemann/663674924e16286b02a835637912c2a5
This still exceeded the BPF stack size. With that said, I'd assume
performance would be heavily impacted if we stored everything inside a
BPF map. To my understanding, per-CPU maps cannot be reliably read
within the XDP program. Therefore, if this would have worked, I'd
probably want to use a regular non per-CPU map anyways which would
impact performance.
I also tried BPF calls without luck and was thinking about trying BPF
tail calls. Though, I don't think this would help. BPF tail calls use
the same BPF stack to my understanding.
I could try adding even more variables inside the program to a BPF map
such as the PPS and BPS variables. However, I wanted to see if there
were any other suggestions from the mailing list on this. I plan to
write another firewall that'll have a lot more functionality than this
firewall in XDP and I'm worried I'd run into similar issues there.
Any help would be highly appreciated and thank you for your time!
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: XDP BPF Stack Limit Issues
2020-12-16 15:29 XDP BPF Stack Limit Issues Christian Deacon
@ 2020-12-17 8:50 ` Jesper Dangaard Brouer
2020-12-18 2:42 ` Christian Deacon
0 siblings, 1 reply; 3+ messages in thread
From: Jesper Dangaard Brouer @ 2020-12-17 8:50 UTC (permalink / raw)
To: Christian Deacon; +Cc: brouer, xdp-newbies
On Wed, 16 Dec 2020 09:29:05 -0600
Christian Deacon <gamemann@gflclan.com> wrote:
> Hey everyone,
>
> I've been trying to implement IPv6 support into an XDP Firewall which
> can be found below.
>
> https://github.com/gamemann/XDP-Firewall
>
> Unfortunately, I've been fighting with the BPF verifier and I'm
> exceeding the BPF stack size of 512 bytes. I linked the above in the
> case others want to see the headers that define things like
> `MAX_FILTERS` inside the XDP program. The error I am receiving is:
>
> ```
> error: <unknown>:0:0: in function xdp_prog_main i32 (%struct.xdp_md*):
> Looks like the BPF stack limit of 512 bytes is exceeded. Please move
> large on stack variables into BPF per-cpu array map.
> ```
>
> Which spams anywhere from 3 - 10 times depending on what I try to
> resolve the issue.
>
> I ended up re-writing the entire program trying to use as little
> variables as possible and I got very close to getting the program to
> compile until I added support for the ICMPv6 protocol (once I remove
> this, it compiles and runs without any issues). I'm at a loss on what I
> can do now, though.
>
> The current XDP program code is the following.
>
> https://gist.github.com/gamemann/a0acd9603405c3d7b3c792b5429ced38
>
> From what the error states, I could try storing variables into a
> per-CPU BPF map. Therefore, I tried storing the ICMP (and at one point
> TCP) information into a BPF map and used the data later on which can be
> found below.
>
> https://gist.github.com/gamemann/663674924e16286b02a835637912c2a5
>
> This still exceeded the BPF stack size.
I have to look elsewhere[2] to see that:
#define MAX_FILTERS 55
Your problem is that you create an array with 55 pointers each 8 bytes
equal 440 bytes on the stack (max stack is 512). Why do you need to
lookup all 55 map elements in a loop before using them?
https://gist.github.com/gamemann/663674924e16286b02a835637912c2a5#file-xdp_fw_ipv6_maps-c-L267
struct filter *filter[MAX_FILTERS];
for (uint8_t i = 0; i < MAX_FILTERS; i++)
{
key = i;
filter[i] = bpf_map_lookup_elem(&filters_map, &key);
}
[...]
for (uint8_t i = 0; i < MAX_FILTERS; i++)
{
// Check if ID is above 0 (if 0, it's an invalid rule).
if (!filter[i] || filter[i]->id < 1)
[...]
> With that said, I'd assume
> performance would be heavily impacted if we stored everything inside a
> BPF map. To my understanding, per-CPU maps cannot be reliably read
> within the XDP program. Therefore, if this would have worked, I'd
> probably want to use a regular non per-CPU map anyways which would
> impact performance.
>
> I also tried BPF calls without luck and was thinking about trying BPF
> tail calls. Though, I don't think this would help. BPF tail calls use
> the same BPF stack to my understanding.
>
> I could try adding even more variables inside the program to a BPF map
> such as the PPS and BPS variables. However, I wanted to see if there
> were any other suggestions from the mailing list on this. I plan to
> write another firewall that'll have a lot more functionality than this
> firewall in XDP and I'm worried I'd run into similar issues there.
>
> Any help would be highly appreciated and thank you for your time!
>
--
Best regards,
Jesper Dangaard Brouer
MSc.CS, Principal Kernel Engineer at Red Hat
LinkedIn: http://www.linkedin.com/in/brouer
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: XDP BPF Stack Limit Issues
2020-12-17 8:50 ` Jesper Dangaard Brouer
@ 2020-12-18 2:42 ` Christian Deacon
0 siblings, 0 replies; 3+ messages in thread
From: Christian Deacon @ 2020-12-18 2:42 UTC (permalink / raw)
To: Jesper Dangaard Brouer; +Cc: xdp-newbies
Thank you for pointing this out Jesper! I'm honestly surprised I didn't
realize this before.
I've made this change and I'm able to compile the XDP/BPF program
without any issues now.
Thank you again!
On 12/17/2020 2:50 AM, Jesper Dangaard Brouer wrote:
> I have to look elsewhere[2] to see that:
> #define MAX_FILTERS 55
>
> Your problem is that you create an array with 55 pointers each 8 bytes
> equal 440 bytes on the stack (max stack is 512). Why do you need to
> lookup all 55 map elements in a loop before using them?
>
> https://gist.github.com/gamemann/663674924e16286b02a835637912c2a5#file-xdp_fw_ipv6_maps-c-L267
>
> struct filter *filter[MAX_FILTERS];
> for (uint8_t i = 0; i < MAX_FILTERS; i++)
> {
> key = i;
>
> filter[i] = bpf_map_lookup_elem(&filters_map, &key);
> }
> [...]
> for (uint8_t i = 0; i < MAX_FILTERS; i++)
> {
> // Check if ID is above 0 (if 0, it's an invalid rule).
> if (!filter[i] || filter[i]->id < 1)
> [...]
^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2020-12-18 2:48 UTC | newest]
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2020-12-16 15:29 XDP BPF Stack Limit Issues Christian Deacon
2020-12-17 8:50 ` Jesper Dangaard Brouer
2020-12-18 2:42 ` Christian Deacon
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