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From: Eric Anholt <eric@anholt.net>
To: dri-devel@lists.freedesktop.org
Cc: linux-kernel@vger.kernel.org, David Airlie <airlied@linux.ie>,
	Eric Anholt <eric@anholt.net>
Subject: [PATCH v2 6/9] drm/vc4: Bind and initialize the V3D engine.
Date: Tue,  8 Dec 2015 10:30:15 -0800	[thread overview]
Message-ID: <1449599418-20780-7-git-send-email-eric@anholt.net> (raw)
In-Reply-To: <1449599418-20780-1-git-send-email-eric@anholt.net>

This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>
---
 drivers/gpu/drm/vc4/Makefile      |   1 +
 drivers/gpu/drm/vc4/vc4_debugfs.c |   2 +
 drivers/gpu/drm/vc4/vc4_drv.c     |   1 +
 drivers/gpu/drm/vc4/vc4_drv.h     |  13 +++
 drivers/gpu/drm/vc4/vc4_v3d.c     | 225 ++++++++++++++++++++++++++++++++++++++
 5 files changed, 242 insertions(+)
 create mode 100644 drivers/gpu/drm/vc4/vc4_v3d.c

diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile
index eb776a6..e87a6f2 100644
--- a/drivers/gpu/drm/vc4/Makefile
+++ b/drivers/gpu/drm/vc4/Makefile
@@ -11,6 +11,7 @@ vc4-y := \
 	vc4_hdmi.o \
 	vc4_hvs.o \
 	vc4_plane.o \
+	vc4_v3d.o \
 	vc4_validate_shaders.o
 
 vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
diff --git a/drivers/gpu/drm/vc4/vc4_debugfs.c b/drivers/gpu/drm/vc4/vc4_debugfs.c
index 6bcf96e..d76ad10 100644
--- a/drivers/gpu/drm/vc4/vc4_debugfs.c
+++ b/drivers/gpu/drm/vc4/vc4_debugfs.c
@@ -22,6 +22,8 @@ static const struct drm_info_list vc4_debugfs_list[] = {
 	{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
 	{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
 	{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
+	{"v3d_ident", vc4_v3d_debugfs_ident, 0},
+	{"v3d_regs", vc4_v3d_debugfs_regs, 0},
 };
 
 #define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index da4be9c..db58d74 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -236,6 +236,7 @@ static struct platform_driver *const component_drivers[] = {
 	&vc4_hdmi_driver,
 	&vc4_crtc_driver,
 	&vc4_hvs_driver,
+	&vc4_v3d_driver,
 };
 
 static int vc4_platform_drm_probe(struct platform_device *pdev)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index bd77d55..8945463 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -15,6 +15,7 @@ struct vc4_dev {
 	struct vc4_hdmi *hdmi;
 	struct vc4_hvs *hvs;
 	struct vc4_crtc *crtc[3];
+	struct vc4_v3d *v3d;
 
 	struct drm_fbdev_cma *fbdev;
 
@@ -82,6 +83,11 @@ to_vc4_bo(struct drm_gem_object *bo)
 	return (struct vc4_bo *)bo;
 }
 
+struct vc4_v3d {
+	struct platform_device *pdev;
+	void __iomem *regs;
+};
+
 struct vc4_hvs {
 	struct platform_device *pdev;
 	void __iomem *regs;
@@ -119,6 +125,8 @@ to_vc4_encoder(struct drm_encoder *encoder)
 	return container_of(encoder, struct vc4_encoder, base);
 }
 
+#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
+#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
 
@@ -241,6 +249,11 @@ struct drm_plane *vc4_plane_init(struct drm_device *dev,
 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
 u32 vc4_plane_dlist_size(struct drm_plane_state *state);
 
+/* vc4_v3d.c */
+extern struct platform_driver vc4_v3d_driver;
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
+
 /* vc4_validate_shader.c */
 struct vc4_validated_shader_info *
 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
new file mode 100644
index 0000000..040ad0d
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -0,0 +1,225 @@
+/*
+ * Copyright (c) 2014 The Linux Foundation. All rights reserved.
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "linux/component.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#ifdef CONFIG_DEBUG_FS
+#define REGDEF(reg) { reg, #reg }
+static const struct {
+	uint32_t reg;
+	const char *name;
+} vc4_reg_defs[] = {
+	REGDEF(V3D_IDENT0),
+	REGDEF(V3D_IDENT1),
+	REGDEF(V3D_IDENT2),
+	REGDEF(V3D_SCRATCH),
+	REGDEF(V3D_L2CACTL),
+	REGDEF(V3D_SLCACTL),
+	REGDEF(V3D_INTCTL),
+	REGDEF(V3D_INTENA),
+	REGDEF(V3D_INTDIS),
+	REGDEF(V3D_CT0CS),
+	REGDEF(V3D_CT1CS),
+	REGDEF(V3D_CT0EA),
+	REGDEF(V3D_CT1EA),
+	REGDEF(V3D_CT0CA),
+	REGDEF(V3D_CT1CA),
+	REGDEF(V3D_CT00RA0),
+	REGDEF(V3D_CT01RA0),
+	REGDEF(V3D_CT0LC),
+	REGDEF(V3D_CT1LC),
+	REGDEF(V3D_CT0PC),
+	REGDEF(V3D_CT1PC),
+	REGDEF(V3D_PCS),
+	REGDEF(V3D_BFC),
+	REGDEF(V3D_RFC),
+	REGDEF(V3D_BPCA),
+	REGDEF(V3D_BPCS),
+	REGDEF(V3D_BPOA),
+	REGDEF(V3D_BPOS),
+	REGDEF(V3D_BXCF),
+	REGDEF(V3D_SQRSV0),
+	REGDEF(V3D_SQRSV1),
+	REGDEF(V3D_SQCNTL),
+	REGDEF(V3D_SRQPC),
+	REGDEF(V3D_SRQUA),
+	REGDEF(V3D_SRQUL),
+	REGDEF(V3D_SRQCS),
+	REGDEF(V3D_VPACNTL),
+	REGDEF(V3D_VPMBASE),
+	REGDEF(V3D_PCTRC),
+	REGDEF(V3D_PCTRE),
+	REGDEF(V3D_PCTR0),
+	REGDEF(V3D_PCTRS0),
+	REGDEF(V3D_PCTR1),
+	REGDEF(V3D_PCTRS1),
+	REGDEF(V3D_PCTR2),
+	REGDEF(V3D_PCTRS2),
+	REGDEF(V3D_PCTR3),
+	REGDEF(V3D_PCTRS3),
+	REGDEF(V3D_PCTR4),
+	REGDEF(V3D_PCTRS4),
+	REGDEF(V3D_PCTR5),
+	REGDEF(V3D_PCTRS5),
+	REGDEF(V3D_PCTR6),
+	REGDEF(V3D_PCTRS6),
+	REGDEF(V3D_PCTR7),
+	REGDEF(V3D_PCTRS7),
+	REGDEF(V3D_PCTR8),
+	REGDEF(V3D_PCTRS8),
+	REGDEF(V3D_PCTR9),
+	REGDEF(V3D_PCTRS9),
+	REGDEF(V3D_PCTR10),
+	REGDEF(V3D_PCTRS10),
+	REGDEF(V3D_PCTR11),
+	REGDEF(V3D_PCTRS11),
+	REGDEF(V3D_PCTR12),
+	REGDEF(V3D_PCTRS12),
+	REGDEF(V3D_PCTR13),
+	REGDEF(V3D_PCTRS13),
+	REGDEF(V3D_PCTR14),
+	REGDEF(V3D_PCTRS14),
+	REGDEF(V3D_PCTR15),
+	REGDEF(V3D_PCTRS15),
+	REGDEF(V3D_DBGE),
+	REGDEF(V3D_FDBGO),
+	REGDEF(V3D_FDBGB),
+	REGDEF(V3D_FDBGR),
+	REGDEF(V3D_FDBGS),
+	REGDEF(V3D_ERRSTAT),
+};
+
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
+{
+	struct drm_info_node *node = (struct drm_info_node *)m->private;
+	struct drm_device *dev = node->minor->dev;
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	int i;
+
+	for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
+		seq_printf(m, "%s (0x%04x): 0x%08x\n",
+			   vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
+			   V3D_READ(vc4_reg_defs[i].reg));
+	}
+
+	return 0;
+}
+
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+	struct drm_info_node *node = (struct drm_info_node *)m->private;
+	struct drm_device *dev = node->minor->dev;
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	uint32_t ident1 = V3D_READ(V3D_IDENT1);
+	uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+	uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
+	uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+	seq_printf(m, "Revision:   %d\n",
+		   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+	seq_printf(m, "Slices:     %d\n", nslc);
+	seq_printf(m, "TMUs:       %d\n", nslc * tups);
+	seq_printf(m, "QPUs:       %d\n", nslc * qups);
+	seq_printf(m, "Semaphores: %d\n",
+		   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+
+	return 0;
+}
+#endif /* CONFIG_DEBUG_FS */
+
+static void vc4_v3d_init_hw(struct drm_device *dev)
+{
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+	/* Take all the memory that would have been reserved for user
+	 * QPU programs, since we don't have an interface for running
+	 * them, anyway.
+	 */
+	V3D_WRITE(V3D_VPMBASE, 0);
+}
+
+static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
+{
+	struct platform_device *pdev = to_platform_device(dev);
+	struct drm_device *drm = dev_get_drvdata(master);
+	struct vc4_dev *vc4 = to_vc4_dev(drm);
+	struct vc4_v3d *v3d = NULL;
+
+	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
+	if (!v3d)
+		return -ENOMEM;
+
+	v3d->pdev = pdev;
+
+	v3d->regs = vc4_ioremap_regs(pdev, 0);
+	if (IS_ERR(v3d->regs))
+		return PTR_ERR(v3d->regs);
+
+	vc4->v3d = v3d;
+
+	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
+		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
+			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
+		return -EINVAL;
+	}
+
+	vc4_v3d_init_hw(drm);
+
+	return 0;
+}
+
+static void vc4_v3d_unbind(struct device *dev, struct device *master,
+			   void *data)
+{
+	struct drm_device *drm = dev_get_drvdata(master);
+	struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+	vc4->v3d = NULL;
+}
+
+static const struct component_ops vc4_v3d_ops = {
+	.bind   = vc4_v3d_bind,
+	.unbind = vc4_v3d_unbind,
+};
+
+static int vc4_v3d_dev_probe(struct platform_device *pdev)
+{
+	return component_add(&pdev->dev, &vc4_v3d_ops);
+}
+
+static int vc4_v3d_dev_remove(struct platform_device *pdev)
+{
+	component_del(&pdev->dev, &vc4_v3d_ops);
+	return 0;
+}
+
+static const struct of_device_id vc4_v3d_dt_match[] = {
+	{ .compatible = "brcm,vc4-v3d" },
+	{}
+};
+
+struct platform_driver vc4_v3d_driver = {
+	.probe = vc4_v3d_dev_probe,
+	.remove = vc4_v3d_dev_remove,
+	.driver = {
+		.name = "vc4_v3d",
+		.of_match_table = vc4_v3d_dt_match,
+	},
+};
-- 
2.6.2


WARNING: multiple messages have this Message-ID (diff)
From: Eric Anholt <eric@anholt.net>
To: dri-devel@lists.freedesktop.org
Cc: linux-kernel@vger.kernel.org
Subject: [PATCH v2 6/9] drm/vc4: Bind and initialize the V3D engine.
Date: Tue,  8 Dec 2015 10:30:15 -0800	[thread overview]
Message-ID: <1449599418-20780-7-git-send-email-eric@anholt.net> (raw)
In-Reply-To: <1449599418-20780-1-git-send-email-eric@anholt.net>

This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>
---
 drivers/gpu/drm/vc4/Makefile      |   1 +
 drivers/gpu/drm/vc4/vc4_debugfs.c |   2 +
 drivers/gpu/drm/vc4/vc4_drv.c     |   1 +
 drivers/gpu/drm/vc4/vc4_drv.h     |  13 +++
 drivers/gpu/drm/vc4/vc4_v3d.c     | 225 ++++++++++++++++++++++++++++++++++++++
 5 files changed, 242 insertions(+)
 create mode 100644 drivers/gpu/drm/vc4/vc4_v3d.c

diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile
index eb776a6..e87a6f2 100644
--- a/drivers/gpu/drm/vc4/Makefile
+++ b/drivers/gpu/drm/vc4/Makefile
@@ -11,6 +11,7 @@ vc4-y := \
 	vc4_hdmi.o \
 	vc4_hvs.o \
 	vc4_plane.o \
+	vc4_v3d.o \
 	vc4_validate_shaders.o
 
 vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
diff --git a/drivers/gpu/drm/vc4/vc4_debugfs.c b/drivers/gpu/drm/vc4/vc4_debugfs.c
index 6bcf96e..d76ad10 100644
--- a/drivers/gpu/drm/vc4/vc4_debugfs.c
+++ b/drivers/gpu/drm/vc4/vc4_debugfs.c
@@ -22,6 +22,8 @@ static const struct drm_info_list vc4_debugfs_list[] = {
 	{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
 	{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
 	{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
+	{"v3d_ident", vc4_v3d_debugfs_ident, 0},
+	{"v3d_regs", vc4_v3d_debugfs_regs, 0},
 };
 
 #define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index da4be9c..db58d74 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -236,6 +236,7 @@ static struct platform_driver *const component_drivers[] = {
 	&vc4_hdmi_driver,
 	&vc4_crtc_driver,
 	&vc4_hvs_driver,
+	&vc4_v3d_driver,
 };
 
 static int vc4_platform_drm_probe(struct platform_device *pdev)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index bd77d55..8945463 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -15,6 +15,7 @@ struct vc4_dev {
 	struct vc4_hdmi *hdmi;
 	struct vc4_hvs *hvs;
 	struct vc4_crtc *crtc[3];
+	struct vc4_v3d *v3d;
 
 	struct drm_fbdev_cma *fbdev;
 
@@ -82,6 +83,11 @@ to_vc4_bo(struct drm_gem_object *bo)
 	return (struct vc4_bo *)bo;
 }
 
+struct vc4_v3d {
+	struct platform_device *pdev;
+	void __iomem *regs;
+};
+
 struct vc4_hvs {
 	struct platform_device *pdev;
 	void __iomem *regs;
@@ -119,6 +125,8 @@ to_vc4_encoder(struct drm_encoder *encoder)
 	return container_of(encoder, struct vc4_encoder, base);
 }
 
+#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
+#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
 
@@ -241,6 +249,11 @@ struct drm_plane *vc4_plane_init(struct drm_device *dev,
 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
 u32 vc4_plane_dlist_size(struct drm_plane_state *state);
 
+/* vc4_v3d.c */
+extern struct platform_driver vc4_v3d_driver;
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
+
 /* vc4_validate_shader.c */
 struct vc4_validated_shader_info *
 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
new file mode 100644
index 0000000..040ad0d
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -0,0 +1,225 @@
+/*
+ * Copyright (c) 2014 The Linux Foundation. All rights reserved.
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "linux/component.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#ifdef CONFIG_DEBUG_FS
+#define REGDEF(reg) { reg, #reg }
+static const struct {
+	uint32_t reg;
+	const char *name;
+} vc4_reg_defs[] = {
+	REGDEF(V3D_IDENT0),
+	REGDEF(V3D_IDENT1),
+	REGDEF(V3D_IDENT2),
+	REGDEF(V3D_SCRATCH),
+	REGDEF(V3D_L2CACTL),
+	REGDEF(V3D_SLCACTL),
+	REGDEF(V3D_INTCTL),
+	REGDEF(V3D_INTENA),
+	REGDEF(V3D_INTDIS),
+	REGDEF(V3D_CT0CS),
+	REGDEF(V3D_CT1CS),
+	REGDEF(V3D_CT0EA),
+	REGDEF(V3D_CT1EA),
+	REGDEF(V3D_CT0CA),
+	REGDEF(V3D_CT1CA),
+	REGDEF(V3D_CT00RA0),
+	REGDEF(V3D_CT01RA0),
+	REGDEF(V3D_CT0LC),
+	REGDEF(V3D_CT1LC),
+	REGDEF(V3D_CT0PC),
+	REGDEF(V3D_CT1PC),
+	REGDEF(V3D_PCS),
+	REGDEF(V3D_BFC),
+	REGDEF(V3D_RFC),
+	REGDEF(V3D_BPCA),
+	REGDEF(V3D_BPCS),
+	REGDEF(V3D_BPOA),
+	REGDEF(V3D_BPOS),
+	REGDEF(V3D_BXCF),
+	REGDEF(V3D_SQRSV0),
+	REGDEF(V3D_SQRSV1),
+	REGDEF(V3D_SQCNTL),
+	REGDEF(V3D_SRQPC),
+	REGDEF(V3D_SRQUA),
+	REGDEF(V3D_SRQUL),
+	REGDEF(V3D_SRQCS),
+	REGDEF(V3D_VPACNTL),
+	REGDEF(V3D_VPMBASE),
+	REGDEF(V3D_PCTRC),
+	REGDEF(V3D_PCTRE),
+	REGDEF(V3D_PCTR0),
+	REGDEF(V3D_PCTRS0),
+	REGDEF(V3D_PCTR1),
+	REGDEF(V3D_PCTRS1),
+	REGDEF(V3D_PCTR2),
+	REGDEF(V3D_PCTRS2),
+	REGDEF(V3D_PCTR3),
+	REGDEF(V3D_PCTRS3),
+	REGDEF(V3D_PCTR4),
+	REGDEF(V3D_PCTRS4),
+	REGDEF(V3D_PCTR5),
+	REGDEF(V3D_PCTRS5),
+	REGDEF(V3D_PCTR6),
+	REGDEF(V3D_PCTRS6),
+	REGDEF(V3D_PCTR7),
+	REGDEF(V3D_PCTRS7),
+	REGDEF(V3D_PCTR8),
+	REGDEF(V3D_PCTRS8),
+	REGDEF(V3D_PCTR9),
+	REGDEF(V3D_PCTRS9),
+	REGDEF(V3D_PCTR10),
+	REGDEF(V3D_PCTRS10),
+	REGDEF(V3D_PCTR11),
+	REGDEF(V3D_PCTRS11),
+	REGDEF(V3D_PCTR12),
+	REGDEF(V3D_PCTRS12),
+	REGDEF(V3D_PCTR13),
+	REGDEF(V3D_PCTRS13),
+	REGDEF(V3D_PCTR14),
+	REGDEF(V3D_PCTRS14),
+	REGDEF(V3D_PCTR15),
+	REGDEF(V3D_PCTRS15),
+	REGDEF(V3D_DBGE),
+	REGDEF(V3D_FDBGO),
+	REGDEF(V3D_FDBGB),
+	REGDEF(V3D_FDBGR),
+	REGDEF(V3D_FDBGS),
+	REGDEF(V3D_ERRSTAT),
+};
+
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
+{
+	struct drm_info_node *node = (struct drm_info_node *)m->private;
+	struct drm_device *dev = node->minor->dev;
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	int i;
+
+	for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
+		seq_printf(m, "%s (0x%04x): 0x%08x\n",
+			   vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
+			   V3D_READ(vc4_reg_defs[i].reg));
+	}
+
+	return 0;
+}
+
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+	struct drm_info_node *node = (struct drm_info_node *)m->private;
+	struct drm_device *dev = node->minor->dev;
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	uint32_t ident1 = V3D_READ(V3D_IDENT1);
+	uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+	uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
+	uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+	seq_printf(m, "Revision:   %d\n",
+		   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+	seq_printf(m, "Slices:     %d\n", nslc);
+	seq_printf(m, "TMUs:       %d\n", nslc * tups);
+	seq_printf(m, "QPUs:       %d\n", nslc * qups);
+	seq_printf(m, "Semaphores: %d\n",
+		   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+
+	return 0;
+}
+#endif /* CONFIG_DEBUG_FS */
+
+static void vc4_v3d_init_hw(struct drm_device *dev)
+{
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+	/* Take all the memory that would have been reserved for user
+	 * QPU programs, since we don't have an interface for running
+	 * them, anyway.
+	 */
+	V3D_WRITE(V3D_VPMBASE, 0);
+}
+
+static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
+{
+	struct platform_device *pdev = to_platform_device(dev);
+	struct drm_device *drm = dev_get_drvdata(master);
+	struct vc4_dev *vc4 = to_vc4_dev(drm);
+	struct vc4_v3d *v3d = NULL;
+
+	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
+	if (!v3d)
+		return -ENOMEM;
+
+	v3d->pdev = pdev;
+
+	v3d->regs = vc4_ioremap_regs(pdev, 0);
+	if (IS_ERR(v3d->regs))
+		return PTR_ERR(v3d->regs);
+
+	vc4->v3d = v3d;
+
+	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
+		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
+			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
+		return -EINVAL;
+	}
+
+	vc4_v3d_init_hw(drm);
+
+	return 0;
+}
+
+static void vc4_v3d_unbind(struct device *dev, struct device *master,
+			   void *data)
+{
+	struct drm_device *drm = dev_get_drvdata(master);
+	struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+	vc4->v3d = NULL;
+}
+
+static const struct component_ops vc4_v3d_ops = {
+	.bind   = vc4_v3d_bind,
+	.unbind = vc4_v3d_unbind,
+};
+
+static int vc4_v3d_dev_probe(struct platform_device *pdev)
+{
+	return component_add(&pdev->dev, &vc4_v3d_ops);
+}
+
+static int vc4_v3d_dev_remove(struct platform_device *pdev)
+{
+	component_del(&pdev->dev, &vc4_v3d_ops);
+	return 0;
+}
+
+static const struct of_device_id vc4_v3d_dt_match[] = {
+	{ .compatible = "brcm,vc4-v3d" },
+	{}
+};
+
+struct platform_driver vc4_v3d_driver = {
+	.probe = vc4_v3d_dev_probe,
+	.remove = vc4_v3d_dev_remove,
+	.driver = {
+		.name = "vc4_v3d",
+		.of_match_table = vc4_v3d_dt_match,
+	},
+};
-- 
2.6.2

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  parent reply	other threads:[~2015-12-08 18:32 UTC|newest]

Thread overview: 20+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-12-08 18:30 [PATCH v2 0/9] VC4 3D rendering support Eric Anholt
2015-12-08 18:30 ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 1/9] drm: Create a driver hook for allocating GEM object structs Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 2/9] drm/vc4: Add a BO cache Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 3/9] drm/vc4: Add create and map BO ioctls Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 5/9] drm/vc4: Fix a typo in a V3D debug register Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` Eric Anholt [this message]
2015-12-08 18:30   ` [PATCH v2 6/9] drm/vc4: Bind and initialize the V3D engine Eric Anholt
2015-12-08 18:30 ` [PATCH v2 7/9] drm/vc4: Add support for drawing 3D frames Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 8/9] drm/vc4: Add support for async pageflips Eric Anholt
2015-12-08 18:30   ` Eric Anholt
2015-12-08 18:30 ` [PATCH v2 9/9] drm/vc4: Add an interface for capturing the GPU state after a hang Eric Anholt
2015-12-08 18:30   ` Eric Anholt

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