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From: Eric Anholt <eric@anholt.net>
To: Daniel Vetter <daniel@ffwll.ch>
Cc: dri-devel <dri-devel@lists.freedesktop.org>,
	Rob Herring <robh+dt@kernel.org>,
	Mark Rutland <mark.rutland@arm.com>,
	"devicetree\@vger.kernel.org" <devicetree@vger.kernel.org>,
	Linux Kernel Mailing List <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D.
Date: Fri, 21 Apr 2017 15:53:30 -0700	[thread overview]
Message-ID: <87wpadtlsl.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <CAKMK7uHBE1Qtjr2dM3U9edEfZ0mXVEjcw+hs8mF9ZkRP4Vcm=A@mail.gmail.com>

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Daniel Vetter <daniel@ffwll.ch> writes:

> On Wed, Apr 19, 2017 at 7:55 PM, Eric Anholt <eric@anholt.net> wrote:
>> Daniel Vetter <daniel@ffwll.ch> writes:
>>> On Tue, Apr 18, 2017 at 9:11 PM, Eric Anholt <eric@anholt.net> wrote:
>>>> The FBDEV initialization would throw an error in dmesg, when we just
>>>> want to silently not initialize fbdev on a V3D-only VC4 instance.
>>>>
>>>> Signed-off-by: Eric Anholt <eric@anholt.net>
>>>
>>> Hm, this shouldn't be an error really, you might want to hotplug more
>>> connectors later on. What exactly complains?
>>
>> drm_fb_helper_init() throws an error if the passed in connector count is
>> 0, so drm_fb_cma_helper() printks an error.
>
> Oh, _that_ thing. The error in there is correct, but (almost) everyone
> gets this parameter wrong. This isn't the max number of connectors the
> fb helper will light up, but just the max number of connectors _per_
> crtc when driving in hw clone mode. There's two problems with that:
> - fb helpers don't support hw clone mode, we select 1:1 crtcs for each
> active connector
> - I mentioned that everyone gets this wrong?
>
> If you're moderately bored it'd be great to nuke the max_connector
> argument from drm_fb_helper_init, and hard-code it to 1 (with a big
> comment explaining that this needs to be changed, probably with
> dynamic reallocation, once someone gets around to implementing hw
> clone mode).
>
> If you're less bored, just hardcode this to 1 in vc4 and done. Plus a
> TODO.rst entry would be great in that case.

If I'm driving a GPU with no display subsystem at all, it seems like I
shouldn't initialize fbdev for it, right?

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WARNING: multiple messages have this Message-ID (diff)
From: Eric Anholt <eric-WhKQ6XTQaPysTnJN9+BGXg@public.gmane.org>
To: Daniel Vetter <daniel-/w4YWyX8dFk@public.gmane.org>
Cc: dri-devel
	<dri-devel-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org>,
	Rob Herring <robh+dt-DgEjT+Ai2ygdnm+yROfE0A@public.gmane.org>,
	Mark Rutland <mark.rutland-5wv7dgnIgG8@public.gmane.org>,
	"devicetree@vger.kernel.org"
	<devicetree-u79uwXL29TY76Z2rM5mHXA@public.gmane.org>,
	Linux Kernel Mailing List
	<linux-kernel-u79uwXL29TY76Z2rM5mHXA@public.gmane.org>
Subject: Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D.
Date: Fri, 21 Apr 2017 15:53:30 -0700	[thread overview]
Message-ID: <87wpadtlsl.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <CAKMK7uHBE1Qtjr2dM3U9edEfZ0mXVEjcw+hs8mF9ZkRP4Vcm=A@mail.gmail.com>

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Daniel Vetter <daniel-/w4YWyX8dFk@public.gmane.org> writes:

> On Wed, Apr 19, 2017 at 7:55 PM, Eric Anholt <eric-WhKQ6XTQaPysTnJN9+BGXg@public.gmane.org> wrote:
>> Daniel Vetter <daniel-/w4YWyX8dFk@public.gmane.org> writes:
>>> On Tue, Apr 18, 2017 at 9:11 PM, Eric Anholt <eric-WhKQ6XTQaPysTnJN9+BGXg@public.gmane.org> wrote:
>>>> The FBDEV initialization would throw an error in dmesg, when we just
>>>> want to silently not initialize fbdev on a V3D-only VC4 instance.
>>>>
>>>> Signed-off-by: Eric Anholt <eric-WhKQ6XTQaPysTnJN9+BGXg@public.gmane.org>
>>>
>>> Hm, this shouldn't be an error really, you might want to hotplug more
>>> connectors later on. What exactly complains?
>>
>> drm_fb_helper_init() throws an error if the passed in connector count is
>> 0, so drm_fb_cma_helper() printks an error.
>
> Oh, _that_ thing. The error in there is correct, but (almost) everyone
> gets this parameter wrong. This isn't the max number of connectors the
> fb helper will light up, but just the max number of connectors _per_
> crtc when driving in hw clone mode. There's two problems with that:
> - fb helpers don't support hw clone mode, we select 1:1 crtcs for each
> active connector
> - I mentioned that everyone gets this wrong?
>
> If you're moderately bored it'd be great to nuke the max_connector
> argument from drm_fb_helper_init, and hard-code it to 1 (with a big
> comment explaining that this needs to be changed, probably with
> dynamic reallocation, once someone gets around to implementing hw
> clone mode).
>
> If you're less bored, just hardcode this to 1 in vc4 and done. Plus a
> TODO.rst entry would be great in that case.

If I'm driving a GPU with no display subsystem at all, it seems like I
shouldn't initialize fbdev for it, right?

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  reply	other threads:[~2017-04-21 22:53 UTC|newest]

Thread overview: 36+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-04-18 19:11 [PATCH 1/3] drm/vc4: Turn the V3D clock on at runtime Eric Anholt
2017-04-18 19:11 ` Eric Anholt
2017-04-18 19:11 ` [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D Eric Anholt
2017-04-18 19:11   ` Eric Anholt
2017-04-19  4:59   ` Daniel Vetter
2017-04-19  4:59     ` Daniel Vetter
2017-04-19 17:55     ` Eric Anholt
2017-04-19 17:55       ` Eric Anholt
2017-04-19 19:36       ` Daniel Vetter
2017-04-19 19:36         ` Daniel Vetter
2017-04-21 22:53         ` Eric Anholt [this message]
2017-04-21 22:53           ` Eric Anholt
2017-04-24 14:26           ` Alex Deucher
2017-04-24 14:26             ` Alex Deucher
2017-05-02  8:16             ` Daniel Vetter
2017-05-02  8:16               ` Daniel Vetter
2017-04-18 19:11 ` [PATCH 3/3] drm/vc4: Add specific compatible strings for Cygnus Eric Anholt
2017-04-18 19:11   ` Eric Anholt
2017-04-20 20:33   ` Rob Herring
2017-04-20 20:33     ` Rob Herring
2017-04-18 19:23 ` [PATCH 1/3] drm/vc4: Turn the V3D clock on at runtime Eric Anholt
2017-04-18 19:23   ` Eric Anholt
2017-04-18 23:38 ` [PATCH 1/3 v2] " Eric Anholt
2017-04-18 23:38   ` Eric Anholt
2017-04-18 23:48   ` Florian Fainelli
2017-04-18 23:48     ` Florian Fainelli
2017-04-19  0:02     ` Eric Anholt
2017-04-19  0:02       ` Eric Anholt
2017-04-19  0:02     ` Eric Anholt
2017-04-19  0:02       ` Eric Anholt
2017-04-24 20:12     ` [PATCH 1/3 v3] " Eric Anholt
2017-04-24 20:12       ` Eric Anholt
2017-04-28 18:29       ` Rob Herring
2017-04-28 18:29         ` Rob Herring
2017-04-28 21:41         ` Eric Anholt
2017-04-28 21:41           ` Eric Anholt

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