* [Bug 74784] Strange artifacts when rendering tees in Dota 2
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
Bruno Jiménez <brunojimen@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #93753|text/plain |text/jpg
mime type| |
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* [Bug 74784] Strange artifacts when rendering tees in Dota 2
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Emil Velikov <emil.l.velikov@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #93753|text/jpg |image/jpeg
mime type| |
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* [Bug 74784] Strange artifacts when rendering trees in Dota 2
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Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Strange artifacts when |Strange artifacts when
|rendering tees in Dota 2 |rendering trees in Dota 2
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* [Bug 74784] Strange artifacts when rendering trees in Dota 2
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #1 from Alex Deucher <agd5f@yahoo.com> ---
Please attach your xorg log and dmesg output. Are using using the llvm backend
in r600g? If so, does disabling it help? Also, if this is a regression, can
you bisect?
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--- Comment #2 from Bruno Jiménez <brunojimen@gmail.com> ---
Yes, I am using the llvm backend (you mean the --enable-r600-llvm-compiler
configure option, don't you? )
I will compile a mesa package without that option, and tonight I will see if it
continues to happend and I will attach the xorg and dmesg logs.
And yes, it is a regression, although the best date I can give as not happening
is the 29th of December.
If disabling the llvm backend doesn't help, I will start bisecting.
Thanks for all!
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #3 from Bruno Jiménez <brunojimen@gmail.com> ---
Created attachment 93795
--> https://bugs.freedesktop.org/attachment.cgi?id=93795&action=edit
dmesg log
Theres like 440 lines that look like this:
radeon 0000:01:00.0: evergreen_cs_track_validate_cb:413 cb invalid format 0 for
1 (0x00000000)
radeon 0000:01:00.0: evergreen_packet3_check:1918 invalid cmd
s[drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #4 from Bruno Jiménez <brunojimen@gmail.com> ---
Created attachment 93796
--> https://bugs.freedesktop.org/attachment.cgi?id=93796&action=edit
xorg log
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #5 from Alex Deucher <agd5f@yahoo.com> ---
This may be a duplicate of bug 68451. Make sure your kernel has this patch:
drm/radeon: skip colorbuffer checking if COLOR_INFO.FORMAT is set to INVALID
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #6 from Bruno Jiménez <brunojimen@gmail.com> ---
No, Arch doesn't seem to apply that patch. But I am still using kernel 3.12.9,
should it be there too?
Also, that bug report was reopened on the 19 Dec, but I think (I may be wrong)
I recompiled mesa after that and didn't see anything wrong.
And compiling without --enable-r600-llvm-compiler doesn't help either.
If I can help with anything else, just ask.
Thanks
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
Bruno Jiménez <brunojimen@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #7 from Bruno Jiménez <brunojimen@gmail.com> ---
With mesa at commit 6d1cecb (Friday evening) this problem is fixed.
Thanks!
P.D: Maybe it was related to the hyperz problem of r600g drivers, as I am using
a revision that is after this commit
http://cgit.freedesktop.org/mesa/mesa/commit/?id=01e637114914453451becc0dc8afe60faff48d84
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #8 from Andreas Boll <andreas.boll.dev@gmail.com> ---
(In reply to comment #7)
> With mesa at commit 6d1cecb (Friday evening) this problem is fixed.
>
> Thanks!
>
> P.D: Maybe it was related to the hyperz problem of r600g drivers, as I am
> using a revision that is after this commit
> http://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=01e637114914453451becc0dc8afe60faff48d84
Could you set the following environment variable to re-enable hyperz?
R600_DEBUG=hyperz
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #9 from Bruno Jiménez <brunojimen@gmail.com> ---
With 'R600_DEBUG=hyperz' the problem happens again, so I'm afraid that it's
something related to the hyperz.
If I can help with anything else, just ask.
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
Alex Deucher <agd5f@yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Strange artifacts when |[hyperz] Strange artifacts
|rendering trees in Dota 2 |when rendering trees in
| |Dota 2
Blocks| |75112
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* [Bug 74784] [hyperz] Strange artifacts when rendering trees in Dota 2
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
Alexandre Demers <alexandre.f.demers@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |---
--- Comment #10 from Alexandre Demers <alexandre.f.demers@gmail.com> ---
The bug is not fixed, HyperZ has only been disabled by default. Please, keep
opened to track the problem until HyperZ is fixed.
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* [Bug 74784] [hyperz] Strange artifacts when rendering trees in Dota 2
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
--- Comment #11 from Marek Olšák <maraeo@gmail.com> ---
Could you please test if this is fixed with current Mesa git?
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https://bugs.freedesktop.org/show_bug.cgi?id=74784
Bruno Jiménez <brunojimen@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Bruno Jiménez <brunojimen@gmail.com> ---
Hi,
I have just tried with 'R600_DEBUG=hyperz' to enable hyperz with mesa built
from yesterday master.
I have played a match with a hero that used to cause failures with some of his
abilities, but as far as I can tell, there has been no problem.
So it seems that this bug has been resolved (^_^)
If you need anything else just ask.
Thanks!
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