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* [Bug 74868] New: r600g: Diablo III Crashes After a few minutes
@ 2014-02-12  2:20 bugzilla-daemon
  2014-02-12  2:20 ` [Bug 74868] " bugzilla-daemon
                   ` (22 more replies)
  0 siblings, 23 replies; 24+ messages in thread
From: bugzilla-daemon @ 2014-02-12  2:20 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=74868

          Priority: medium
            Bug ID: 74868
          Assignee: dri-devel@lists.freedesktop.org
           Summary: r600g: Diablo III Crashes After a few minutes
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: nick.tenney@gmail.com
          Hardware: Other
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

Created attachment 93894
  --> https://bugs.freedesktop.org/attachment.cgi?id=93894&action=edit
Xorg Log

Disclaimer: This is my first bug report, so I apologize if I do not attach
enough information.

I tried booting up Diablo III a few days back to see the new geometry shaders
in action on my 4890, and alas, I had a few minutes of happy gameplay followed
by a startling black screen. I ran it in a terminal window, though wine was not
kind enough to allow me to properly pipe the output (only grabbed the launcher
window and gave up) it contained ooodles of r600_shader_select issues. There
were thousands of the (type=1) -1 lines prior to the the -12 lines right before
the crash:

EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688

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end of thread, other threads:[~2014-10-29 11:37 UTC | newest]

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2014-02-12  2:20 [Bug 74868] New: r600g: Diablo III Crashes After a few minutes bugzilla-daemon
2014-02-12  2:20 ` [Bug 74868] " bugzilla-daemon
2014-02-12  2:21 ` bugzilla-daemon
2014-02-12  2:26 ` bugzilla-daemon
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