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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
@ 2015-05-16 14:59 bugzilla-daemon
  2015-05-16 19:54 ` bugzilla-daemon
                   ` (27 more replies)
  0 siblings, 28 replies; 29+ messages in thread
From: bugzilla-daemon @ 2015-05-16 14:59 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

            Bug ID: 90481
           Summary: Radeon R9 270X gpu lockup in game spec ops: the line.
           Product: DRI
           Version: unspecified
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: DRM/Radeon
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: vim@xmail.net

Created attachment 115834
  --> https://bugs.freedesktop.org/attachment.cgi?id=115834&action=edit
kernel log with drm.debug=1

Playing in spec ops: the line from steam causes gpu lockup.

Behaviour differs. Firstly system freeze, after a few seconds screen becomes
black. Sometimes works only sysrq, sometimes i can switch to VT and log in
(screen still is black, but sudo reboot works). Sometimes it unfreeze and
everything works again.

System:                  Fedora 22 x86_64
kernel:                  4.0.2-300.fc22.x86_64
mesa:                    10.5.4-1.20150505.fc22
xorg-server:             1.17.1-11.fc22
libdrm:                  2.4.61-3.fc22
xorg-x11-drv-ati.x86_64: 7.5.0-3.fc22
window manager:          kwin-5.3.0-2.fc22

video card Radeon R9 270X
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.4
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.5.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

reproduce always. After 15-40 minutes of playing.

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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
@ 2015-05-16 19:54 ` bugzilla-daemon
  2015-05-17 18:37 ` bugzilla-daemon
                   ` (26 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2015-05-16 19:54 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

Ivan Viktorov <vim@xmail.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|normal                      |major

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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
  2015-05-16 19:54 ` bugzilla-daemon
@ 2015-05-17 18:37 ` bugzilla-daemon
  2015-05-17 18:38 ` bugzilla-daemon
                   ` (25 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2015-05-17 18:37 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #1 from Ivan Viktorov <vim@xmail.net> ---
With kernel 4.1.0-rc3 same situation.

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
  2015-05-16 19:54 ` bugzilla-daemon
  2015-05-17 18:37 ` bugzilla-daemon
@ 2015-05-17 18:38 ` bugzilla-daemon
  2015-05-19  1:00 ` bugzilla-daemon
                   ` (24 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2015-05-17 18:38 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #2 from Ivan Viktorov <vim@xmail.net> ---
Created attachment 115859
  --> https://bugs.freedesktop.org/attachment.cgi?id=115859&action=edit
kernel log 4.1-rc3

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (2 preceding siblings ...)
  2015-05-17 18:38 ` bugzilla-daemon
@ 2015-05-19  1:00 ` bugzilla-daemon
  2015-05-22 22:06 ` bugzilla-daemon
                   ` (23 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2015-05-19  1:00 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

Michel Dänzer <michel@daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|DRM/Radeon                  |Drivers/Gallium/radeonsi
            Version|unspecified                 |10.5
            Product|DRI                         |Mesa
         QA Contact|                            |dri-devel@lists.freedesktop
                   |                            |.org

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (3 preceding siblings ...)
  2015-05-19  1:00 ` bugzilla-daemon
@ 2015-05-22 22:06 ` bugzilla-daemon
  2016-01-31 16:25 ` bugzilla-daemon
                   ` (22 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2015-05-22 22:06 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #3 from Ivan Viktorov <vim@xmail.net> ---
Issue presented with
mesa 10.6.0-0.devel.6.5a55f68.fc23
llvm 3.6.0-1.fc23

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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (4 preceding siblings ...)
  2015-05-22 22:06 ` bugzilla-daemon
@ 2016-01-31 16:25 ` bugzilla-daemon
  2016-02-07 22:34 ` [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line" bugzilla-daemon
                   ` (21 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-01-31 16:25 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

xsellier@gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Assignee|dri-devel@lists.freedesktop |xsellier@gmail.com
                   |.org                        |

--- Comment #4 from xsellier@gmail.com ---
Created attachment 121426
  --> https://bugs.freedesktop.org/attachment.cgi?id=121426&action=edit
kern.log 4.4.0-amd64

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (5 preceding siblings ...)
  2016-01-31 16:25 ` bugzilla-daemon
@ 2016-02-07 22:34 ` bugzilla-daemon
  2016-02-12  3:16 ` bugzilla-daemon
                   ` (20 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-02-07 22:34 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

Xavier Sellier <xsellier@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Assignee|xsellier@gmail.com          |dri-devel@lists.freedesktop
                   |                            |.org

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (6 preceding siblings ...)
  2016-02-07 22:34 ` [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line" bugzilla-daemon
@ 2016-02-12  3:16 ` bugzilla-daemon
  2016-04-10 12:47 ` bugzilla-daemon
                   ` (19 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-02-12  3:16 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

Aaron Paden <aaronbpaden@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|11.0                        |11.1

--- Comment #8 from Aaron Paden <aaronbpaden@gmail.com> ---
Still an issue with with Mesa 11.1.2 and Linux 4.5-rc3

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (7 preceding siblings ...)
  2016-02-12  3:16 ` bugzilla-daemon
@ 2016-04-10 12:47 ` bugzilla-daemon
  2016-06-12 15:03 ` bugzilla-daemon
                   ` (18 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-04-10 12:47 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #9 from Daniel Scharrer <daniel@constexpr.org> ---
I'm also seeing frequent lockups with VI using git Mesa and LLVM (X
unresponsive, radeontop showing everything at 100%). Nothing in dmesg, but
that's probably just because (afaik) gpu reset is not implemented for amdgpu in
4.5.

GPU: R9 380X (tonga)
Mesa 11.3.0-devel (git-715e97e)
LLVM r265649

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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (8 preceding siblings ...)
  2016-04-10 12:47 ` bugzilla-daemon
@ 2016-06-12 15:03 ` bugzilla-daemon
  2016-06-13 15:40 ` bugzilla-daemon
                   ` (17 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-06-12 15:03 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #10 from Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> ---
I tried the attached apitrace, but the segfault most likely occurs because of
the trimmed apitrace: the crash is because there is no index buffer bound in
one of the glDrawRangeEelements, which results in interpreting the offset as a
pointer and segfaults.

It is *very* unlikely that this is the bug from the original report, as it
should have no side effects besides a segfault of the game.

Could you try to create an untrimmed apitrace which reproduces the issue and
upload it somewhere?

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (9 preceding siblings ...)
  2016-06-12 15:03 ` bugzilla-daemon
@ 2016-06-13 15:40 ` bugzilla-daemon
  2016-06-14  5:55 ` bugzilla-daemon
                   ` (16 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-06-13 15:40 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #11 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 124508
  --> https://bugs.freedesktop.org/attachment.cgi?id=124508&action=edit
GALLIUM_DDEBUG="800 noflush" dump

I tried to record an apitrace but could not get any lockups while recording or
glretracing the traces. I also was not able to get a hang while using
GALLIUM_DDEBUG="800" without noflush. Maybe the hang is framerate related, or
at least much less likely to occur at really low framerates?

However, I did reproduce a hang while using GALLIUM_DDEBUG="800 noflush".
Attached is the ddebug dump, not sure if it will be of any use.

Mesa 12.1.0-devel (git-a048047)
LLVM r272544

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (10 preceding siblings ...)
  2016-06-13 15:40 ` bugzilla-daemon
@ 2016-06-14  5:55 ` bugzilla-daemon
  2016-07-01 14:37 ` bugzilla-daemon
                   ` (15 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-06-14  5:55 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #12 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Based on the reported GRBM_STATUS registers, the hang is probably somewhere in
the pixel pipe, since VGT_BUSY and PA_BUSY = 0. But it's difficult to say more.
Framerate sensitivity is definitely possible.

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (11 preceding siblings ...)
  2016-06-14  5:55 ` bugzilla-daemon
@ 2016-07-01 14:37 ` bugzilla-daemon
  2016-07-10 11:36 ` bugzilla-daemon
                   ` (14 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-07-01 14:37 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #13 from Daniel Scharrer <daniel@constexpr.org> ---
Is there anything else I could try to help track this down?

I tried running the game with R600_DEBUG=nodma and while that seemed to fix the
issue at first, I still got a lockup after a couple of runs. Perhaps nodma just
made the lockup less likely by slowing things down (although perf was not
*that* different).

Btw, jaycee1980 in #radeon seemed open to providing AMD Mesa devs keys to
Virtual Programming games, so you could try to reproduce this on your end as
well.

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (12 preceding siblings ...)
  2016-07-01 14:37 ` bugzilla-daemon
@ 2016-07-10 11:36 ` bugzilla-daemon
  2016-08-01 16:29 ` bugzilla-daemon
                   ` (13 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-07-10 11:36 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #14 from at46n@t-online.de ---
I'm also affected by this bug with my r7 260x on Ubuntu 16.04. If I'm able to
switch to a tty my system give my an endless amount of messages with "radeon
000:01:00.0: ring 0 stalled for more than 10004msec". Last time I also got 
"[drm:ci_dpm_enable [radeon]] *ERROR* ci_start_dpm failed
[drm:radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed
[drm:radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed"

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (13 preceding siblings ...)
  2016-07-10 11:36 ` bugzilla-daemon
@ 2016-08-01 16:29 ` bugzilla-daemon
  2016-08-03 23:45 ` bugzilla-daemon
                   ` (12 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-01 16:29 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #15 from Marek Olšák <maraeo@gmail.com> ---
You can try to test with:

GALLIUM_DDEBUG="pipelined 10000"

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (14 preceding siblings ...)
  2016-08-01 16:29 ` bugzilla-daemon
@ 2016-08-03 23:45 ` bugzilla-daemon
  2016-08-10 22:03 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-03 23:45 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #16 from Daniel Scharrer <daniel@constexpr.org> ---
Unfortunately I am not able get a lockup when using GALLIUM_DDEBUG="pipelined
10000" - it seems the perf impact is still too big on my PC. I also checked
that it still hangs without GALLIUM_DDEBUG.

Kernel: 4.7.0-gentoo
Mesa: git-6fb6201
LLVM: r277571

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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (15 preceding siblings ...)
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@ 2016-08-10 22:03 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #17 from Marek Olšák <maraeo@gmail.com> ---
Does this fix it?

https://cgit.freedesktop.org/mesa/mesa/commit/?id=947e0614d091c260651e4f3d6209bd6bcc2cfa0d

In other words, does mesa/master work?

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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (16 preceding siblings ...)
  2016-08-10 22:03 ` bugzilla-daemon
@ 2016-08-11 23:22 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #18 from Aaron Paden <aaronbpaden@gmail.com> ---
Crashed for me again after about 30 minutes of play using the latest mesa-git
and Linux 4.8rc1

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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (17 preceding siblings ...)
  2016-08-11 23:22 ` bugzilla-daemon
@ 2016-08-12  4:12 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-08-12  4:12 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #19 from Daniel Scharrer <daniel@constexpr.org> ---
I also still get hangs, but they seem to be less frequent than they used to be.
However, the framerate seems to be a bit lower compared to the last time I
tested - ~70 vs. (iirc) 80+ FPS in the menu - so maybe it's just that. Both the
game and glamor were using the updated Mesa version.

Curiously, the first freeze I got when testing didn't look like a GPU lockup
but rather a (partial) X server lockup: all blocks were at 0% in radeontop and
I was able to switch to a different VT using Ctrl+Alt+F1, and while switching
back to X blocked further VT switches I was able to restart the X server
normally (the log indicated a clean shutdown) and everything including OpenGL
seemed to work fine after that.

The freeze lockup I got was a proper GPU lockup though - Event Engine and
Texture Adresser at 0%, everything else at 100%, unable to switch VTs even with
chvt over ssh.

Kernel: 4.7.0-gentoo
Mesa: git-50b49d2
LLVM: r278309

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (18 preceding siblings ...)
  2016-08-12  4:12 ` bugzilla-daemon
@ 2016-08-12 18:06 ` bugzilla-daemon
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                   ` (7 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-12 18:06 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481

Daniel Scharrer <daniel@constexpr.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #124508|0                           |1
        is obsolete|                            |

--- Comment #20 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 125752
  --> https://bugs.freedesktop.org/attachment.cgi?id=125752&action=edit
GALLIUM_DDEBUG="pipelined 10000" dump

I played more of the game with GALLIUM_DDEBUG="pipelined 10000" and was able to
eventually catch a lockup. Fewer blocks busy this time.

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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (19 preceding siblings ...)
  2016-08-12 18:06 ` bugzilla-daemon
@ 2016-08-12 18:07 ` bugzilla-daemon
  2016-08-12 19:18 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-12 18:07 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #21 from Daniel Scharrer <daniel@constexpr.org> ---
The game also segfaulted a few times while playing - still need to get a
backtrace of that.

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (20 preceding siblings ...)
  2016-08-12 18:07 ` bugzilla-daemon
@ 2016-08-12 19:18 ` bugzilla-daemon
  2016-08-13 11:19 ` bugzilla-daemon
                   ` (5 subsequent siblings)
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From: bugzilla-daemon @ 2016-08-12 19:18 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 344 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #22 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 125754
  --> https://bugs.freedesktop.org/attachment.cgi?id=125754&action=edit
Another GALLIUM_DDEBUG="pipelined 10000" dump

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (21 preceding siblings ...)
  2016-08-12 19:18 ` bugzilla-daemon
@ 2016-08-13 11:19 ` bugzilla-daemon
  2016-08-13 17:28 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-13 11:19 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 794 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #23 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 125765
  --> https://bugs.freedesktop.org/attachment.cgi?id=125765&action=edit
Crash information

One segfault I observed was due sctx->b.dma.cs->current.buf being NULL in
cik_sdma.c:377 (the first radeon_emit call in that block). Attached is the full
stack trace and some additional info.

Another crash didn't have any Mesa stack frames. Not sure what's going on
there.

I played a bit using amdgpu-pro 16.30.3.306809 (on top of the upstream 4.7.0
amdgpu kernel module), and there were no crashes or lockups. Also, the game
runs noticeable faster on the blob :(

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (22 preceding siblings ...)
  2016-08-13 11:19 ` bugzilla-daemon
@ 2016-08-13 17:28 ` bugzilla-daemon
  2016-08-13 23:03 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-13 17:28 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 232 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #24 from Marek Olšák <maraeo@gmail.com> ---
Does it hang with R600_DEBUG=nohyperz ?

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (23 preceding siblings ...)
  2016-08-13 17:28 ` bugzilla-daemon
@ 2016-08-13 23:03 ` bugzilla-daemon
  2017-01-22 23:13 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2016-08-13 23:03 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 244 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #25 from Daniel Scharrer <daniel@constexpr.org> ---
I still get lockups with R600_DEBUG=nohyperz.

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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (24 preceding siblings ...)
  2016-08-13 23:03 ` bugzilla-daemon
@ 2017-01-22 23:13 ` bugzilla-daemon
  2017-01-23 10:52 ` bugzilla-daemon
  2018-07-04  6:00 ` bugzilla-daemon
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2017-01-22 23:13 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 371 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #26 from theamazingjanet@googlemail.com ---
Tested with recent mesa git, Ubuntu 16.04 Padoka PPA, kernel 4.8.11, no gpu
lockup with ~2 hour play. Probably fixed by same commit that fixed Arkham
Origins in Wine and XCOM:EU.

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (25 preceding siblings ...)
  2017-01-22 23:13 ` bugzilla-daemon
@ 2017-01-23 10:52 ` bugzilla-daemon
  2018-07-04  6:00 ` bugzilla-daemon
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2017-01-23 10:52 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 658 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

--- Comment #27 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
(In reply to Ryan Williams from comment #26)
> Tested with recent mesa git, Ubuntu 16.04 Padoka PPA, kernel 4.8.11, no gpu
> lockup with ~2 hour play. Probably fixed by same commit that fixed Arkham
> Origins in Wine and XCOM:EU.

If you have a VI+ card and this commit e490b7812cae778c61004971d86dc8299b6cd240
in your build, that would make sense. But the original ticket is for SI. Should
probably be closed because mesa 10.5 is very old though.

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^ permalink raw reply	[flat|nested] 29+ messages in thread

* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
  2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
                   ` (26 preceding siblings ...)
  2017-01-23 10:52 ` bugzilla-daemon
@ 2018-07-04  6:00 ` bugzilla-daemon
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-07-04  6:00 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 591 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90481

Timothy Arceri <t_arceri@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #28 from Timothy Arceri <t_arceri@yahoo.com.au> ---
As per the previous comment lets close this and file a new bug if this is still
an issue.

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end of thread, other threads:[~2018-07-04  6:00 UTC | newest]

Thread overview: 29+ messages (download: mbox.gz / follow: Atom feed)
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