* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
@ 2015-05-16 14:59 bugzilla-daemon
2015-05-16 19:54 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
Bug ID: 90481
Summary: Radeon R9 270X gpu lockup in game spec ops: the line.
Product: DRI
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
Assignee: dri-devel@lists.freedesktop.org
Reporter: vim@xmail.net
Created attachment 115834
--> https://bugs.freedesktop.org/attachment.cgi?id=115834&action=edit
kernel log with drm.debug=1
Playing in spec ops: the line from steam causes gpu lockup.
Behaviour differs. Firstly system freeze, after a few seconds screen becomes
black. Sometimes works only sysrq, sometimes i can switch to VT and log in
(screen still is black, but sudo reboot works). Sometimes it unfreeze and
everything works again.
System: Fedora 22 x86_64
kernel: 4.0.2-300.fc22.x86_64
mesa: 10.5.4-1.20150505.fc22
xorg-server: 1.17.1-11.fc22
libdrm: 2.4.61-3.fc22
xorg-x11-drv-ati.x86_64: 7.5.0-3.fc22
window manager: kwin-5.3.0-2.fc22
video card Radeon R9 270X
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.4
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.5.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
reproduce always. After 15-40 minutes of playing.
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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
@ 2015-05-16 19:54 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
Ivan Viktorov <vim@xmail.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
2015-05-16 19:54 ` bugzilla-daemon
@ 2015-05-17 18:37 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #1 from Ivan Viktorov <vim@xmail.net> ---
With kernel 4.1.0-rc3 same situation.
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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
2015-05-16 19:54 ` bugzilla-daemon
2015-05-17 18:37 ` bugzilla-daemon
@ 2015-05-17 18:38 ` bugzilla-daemon
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From: bugzilla-daemon @ 2015-05-17 18:38 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #2 from Ivan Viktorov <vim@xmail.net> ---
Created attachment 115859
--> https://bugs.freedesktop.org/attachment.cgi?id=115859&action=edit
kernel log 4.1-rc3
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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
Michel Dänzer <michel@daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|DRM/Radeon |Drivers/Gallium/radeonsi
Version|unspecified |10.5
Product|DRI |Mesa
QA Contact| |dri-devel@lists.freedesktop
| |.org
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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #3 from Ivan Viktorov <vim@xmail.net> ---
Issue presented with
mesa 10.6.0-0.devel.6.5a55f68.fc23
llvm 3.6.0-1.fc23
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* [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line.
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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2015-05-22 22:06 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
xsellier@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|dri-devel@lists.freedesktop |xsellier@gmail.com
|.org |
--- Comment #4 from xsellier@gmail.com ---
Created attachment 121426
--> https://bugs.freedesktop.org/attachment.cgi?id=121426&action=edit
kern.log 4.4.0-amd64
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
Xavier Sellier <xsellier@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|xsellier@gmail.com |dri-devel@lists.freedesktop
| |.org
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
` (6 preceding siblings ...)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
Aaron Paden <aaronbpaden@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|11.0 |11.1
--- Comment #8 from Aaron Paden <aaronbpaden@gmail.com> ---
Still an issue with with Mesa 11.1.2 and Linux 4.5-rc3
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #9 from Daniel Scharrer <daniel@constexpr.org> ---
I'm also seeing frequent lockups with VI using git Mesa and LLVM (X
unresponsive, radeontop showing everything at 100%). Nothing in dmesg, but
that's probably just because (afaik) gpu reset is not implemented for amdgpu in
4.5.
GPU: R9 380X (tonga)
Mesa 11.3.0-devel (git-715e97e)
LLVM r265649
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #10 from Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> ---
I tried the attached apitrace, but the segfault most likely occurs because of
the trimmed apitrace: the crash is because there is no index buffer bound in
one of the glDrawRangeEelements, which results in interpreting the offset as a
pointer and segfaults.
It is *very* unlikely that this is the bug from the original report, as it
should have no side effects besides a segfault of the game.
Could you try to create an untrimmed apitrace which reproduces the issue and
upload it somewhere?
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #11 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 124508
--> https://bugs.freedesktop.org/attachment.cgi?id=124508&action=edit
GALLIUM_DDEBUG="800 noflush" dump
I tried to record an apitrace but could not get any lockups while recording or
glretracing the traces. I also was not able to get a hang while using
GALLIUM_DDEBUG="800" without noflush. Maybe the hang is framerate related, or
at least much less likely to occur at really low framerates?
However, I did reproduce a hang while using GALLIUM_DDEBUG="800 noflush".
Attached is the ddebug dump, not sure if it will be of any use.
Mesa 12.1.0-devel (git-a048047)
LLVM r272544
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
2015-05-16 14:59 [Bug 90481] Radeon R9 270X gpu lockup in game spec ops: the line bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #12 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Based on the reported GRBM_STATUS registers, the hang is probably somewhere in
the pixel pipe, since VGT_BUSY and PA_BUSY = 0. But it's difficult to say more.
Framerate sensitivity is definitely possible.
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #13 from Daniel Scharrer <daniel@constexpr.org> ---
Is there anything else I could try to help track this down?
I tried running the game with R600_DEBUG=nodma and while that seemed to fix the
issue at first, I still got a lockup after a couple of runs. Perhaps nodma just
made the lockup less likely by slowing things down (although perf was not
*that* different).
Btw, jaycee1980 in #radeon seemed open to providing AMD Mesa devs keys to
Virtual Programming games, so you could try to reproduce this on your end as
well.
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2016-07-10 11:36 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #14 from at46n@t-online.de ---
I'm also affected by this bug with my r7 260x on Ubuntu 16.04. If I'm able to
switch to a tty my system give my an endless amount of messages with "radeon
000:01:00.0: ring 0 stalled for more than 10004msec". Last time I also got
"[drm:ci_dpm_enable [radeon]] *ERROR* ci_start_dpm failed
[drm:radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed
[drm:radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed"
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2016-08-01 16:29 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #15 from Marek Olšák <maraeo@gmail.com> ---
You can try to test with:
GALLIUM_DDEBUG="pipelined 10000"
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2016-08-03 23:45 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #16 from Daniel Scharrer <daniel@constexpr.org> ---
Unfortunately I am not able get a lockup when using GALLIUM_DDEBUG="pipelined
10000" - it seems the perf impact is still too big on my PC. I also checked
that it still hangs without GALLIUM_DDEBUG.
Kernel: 4.7.0-gentoo
Mesa: git-6fb6201
LLVM: r277571
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #17 from Marek Olšák <maraeo@gmail.com> ---
Does this fix it?
https://cgit.freedesktop.org/mesa/mesa/commit/?id=947e0614d091c260651e4f3d6209bd6bcc2cfa0d
In other words, does mesa/master work?
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #18 from Aaron Paden <aaronbpaden@gmail.com> ---
Crashed for me again after about 30 minutes of play using the latest mesa-git
and Linux 4.8rc1
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2016-08-12 4:12 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #19 from Daniel Scharrer <daniel@constexpr.org> ---
I also still get hangs, but they seem to be less frequent than they used to be.
However, the framerate seems to be a bit lower compared to the last time I
tested - ~70 vs. (iirc) 80+ FPS in the menu - so maybe it's just that. Both the
game and glamor were using the updated Mesa version.
Curiously, the first freeze I got when testing didn't look like a GPU lockup
but rather a (partial) X server lockup: all blocks were at 0% in radeontop and
I was able to switch to a different VT using Ctrl+Alt+F1, and while switching
back to X blocked further VT switches I was able to restart the X server
normally (the log indicated a clean shutdown) and everything including OpenGL
seemed to work fine after that.
The freeze lockup I got was a proper GPU lockup though - Event Engine and
Texture Adresser at 0%, everything else at 100%, unable to switch VTs even with
chvt over ssh.
Kernel: 4.7.0-gentoo
Mesa: git-50b49d2
LLVM: r278309
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2016-08-12 18:06 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 766 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=90481
Daniel Scharrer <daniel@constexpr.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #124508|0 |1
is obsolete| |
--- Comment #20 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 125752
--> https://bugs.freedesktop.org/attachment.cgi?id=125752&action=edit
GALLIUM_DDEBUG="pipelined 10000" dump
I played more of the game with GALLIUM_DDEBUG="pipelined 10000" and was able to
eventually catch a lockup. Fewer blocks busy this time.
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #21 from Daniel Scharrer <daniel@constexpr.org> ---
The game also segfaulted a few times while playing - still need to get a
backtrace of that.
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #22 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 125754
--> https://bugs.freedesktop.org/attachment.cgi?id=125754&action=edit
Another GALLIUM_DDEBUG="pipelined 10000" dump
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2016-08-13 11:19 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 794 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #23 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 125765
--> https://bugs.freedesktop.org/attachment.cgi?id=125765&action=edit
Crash information
One segfault I observed was due sctx->b.dma.cs->current.buf being NULL in
cik_sdma.c:377 (the first radeon_emit call in that block). Attached is the full
stack trace and some additional info.
Another crash didn't have any Mesa stack frames. Not sure what's going on
there.
I played a bit using amdgpu-pro 16.30.3.306809 (on top of the upstream 4.7.0
amdgpu kernel module), and there were no crashes or lockups. Also, the game
runs noticeable faster on the blob :(
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[-- Attachment #1.1: Type: text/plain, Size: 232 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #24 from Marek Olšák <maraeo@gmail.com> ---
Does it hang with R600_DEBUG=nohyperz ?
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #25 from Daniel Scharrer <daniel@constexpr.org> ---
I still get lockups with R600_DEBUG=nohyperz.
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From: bugzilla-daemon @ 2017-01-22 23:13 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 371 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #26 from theamazingjanet@googlemail.com ---
Tested with recent mesa git, Ubuntu 16.04 Padoka PPA, kernel 4.8.11, no gpu
lockup with ~2 hour play. Probably fixed by same commit that fixed Arkham
Origins in Wine and XCOM:EU.
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2017-01-23 10:52 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 658 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #27 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
(In reply to Ryan Williams from comment #26)
> Tested with recent mesa git, Ubuntu 16.04 Padoka PPA, kernel 4.8.11, no gpu
> lockup with ~2 hour play. Probably fixed by same commit that fixed Arkham
> Origins in Wine and XCOM:EU.
If you have a VI+ card and this commit e490b7812cae778c61004971d86dc8299b6cd240
in your build, that would make sense. But the original ticket is for SI. Should
probably be closed because mesa 10.5 is very old though.
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* [Bug 90481] Radeonsi driver, X crash while playing "Spec ops: the line"
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From: bugzilla-daemon @ 2018-07-04 6:00 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 591 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=90481
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #28 from Timothy Arceri <t_arceri@yahoo.com.au> ---
As per the previous comment lets close this and file a new bug if this is still
an issue.
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