From: Roderick Colenbrander <thunderbird2k@gmail.com>
To: Pavel Machek <pavel@ucw.cz>
Cc: Jiri Kosina <jikos@kernel.org>,
Roderick Colenbrander <roderick@gaikai.com>,
Benjamin Tissoires <benjamin.tissoires@redhat.com>,
linux-input <linux-input@vger.kernel.org>,
linux-leds@vger.kernel.org,
"Daniel J . Ogorchock" <djogorchock@gmail.com>,
Roderick Colenbrander <roderick.colenbrander@sony.com>
Subject: Re: [PATCH v3 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.
Date: Mon, 27 Sep 2021 09:29:42 -0700 [thread overview]
Message-ID: <CAEc3jaCxBn=2UU5bDva0mnjhwJpQBwKqmWnyAwFDNjBAV7MBng@mail.gmail.com> (raw)
In-Reply-To: <20210927141109.GB5809@duo.ucw.cz>
Hi Pavel,
On Mon, Sep 27, 2021 at 7:12 AM Pavel Machek <pavel@ucw.cz> wrote:
>
> Hi!
>
> > > Player LEDs are commonly found on game controllers from Nintendo and Sony
> > > to indicate a player ID across a number of LEDs. For example, "Player 2"
> > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
> > >
> > > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
> > > player LEDs from the kernel. Until now there was no good standard, which
> > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
> > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.
> > >
> > > Note: management of Player IDs is left to user space, though a kernel
> > > driver may pick a default value.
> > >
> > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
> > > ---
> > > Documentation/leds/well-known-leds.txt | 14 ++++++++++++++
> > > include/dt-bindings/leds/common.h | 7 +++++++
> > > 2 files changed, 21 insertions(+)
> >
> > Pavel, could you please eventually Ack this, so that I can take it
> > together with the rest?
>
> I'm willing to take Documentation/leds/well-known-leds.txt part
> through LED tree.
>
> I don't like the common.h change; either avoid the define or put it
> into your local header.
If the LED_FUNCTION_PLAYER* defines don't belong in common with the
other LED_FUNCTION* ones, where should it go? The hid-nintendo driver
intends to use the same defines, so defining it local to each driver
isn't right. Not sure if there is a great place in the input system
either (you would then have to move scrolllock and all those other LED
definitions too.)
Thanks,
Roderick
>
> Best regards,
> Pavel
> --
> http://www.livejournal.com/~pavelmachek
next prev parent reply other threads:[~2021-09-27 16:29 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-09-08 16:55 [PATCH v3 0/3] HID: playstation: add LED support Roderick Colenbrander
2021-09-08 16:55 ` [PATCH v3 1/3] HID: playstation: expose DualSense lightbar through a multi-color LED Roderick Colenbrander
2021-09-08 16:55 ` [PATCH v3 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers Roderick Colenbrander
2021-09-22 9:50 ` Jiri Kosina
2021-09-27 14:11 ` Pavel Machek
2021-09-27 16:29 ` Roderick Colenbrander [this message]
2021-10-07 10:34 ` Jiri Kosina
2021-10-13 7:48 ` Pavel Machek
2021-10-13 17:20 ` Roderick Colenbrander
2021-10-18 15:40 ` Jiri Kosina
2021-10-22 6:42 ` Jiri Kosina
2021-10-22 7:21 ` Pavel Machek
2021-10-22 7:27 ` Jiri Kosina
2021-10-22 7:32 ` Jiri Kosina
2021-10-25 9:19 ` Pavel Machek
2021-10-25 9:36 ` Jiri Kosina
2021-10-26 18:48 ` Pavel Machek
2021-10-27 7:50 ` Jiri Kosina
2021-09-08 16:55 ` [PATCH v3 3/3] HID: playstation: expose DualSense player LEDs through LED class Roderick Colenbrander
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