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From: Roderick Colenbrander <thunderbird2k@gmail.com>
To: Pavel Machek <pavel@ucw.cz>
Cc: Jiri Kosina <jikos@kernel.org>,
	Roderick Colenbrander <roderick@gaikai.com>,
	Benjamin Tissoires <benjamin.tissoires@redhat.com>,
	linux-input <linux-input@vger.kernel.org>,
	linux-leds@vger.kernel.org,
	"Daniel J . Ogorchock" <djogorchock@gmail.com>,
	Roderick Colenbrander <roderick.colenbrander@sony.com>
Subject: Re: [PATCH v3 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.
Date: Mon, 27 Sep 2021 09:29:42 -0700	[thread overview]
Message-ID: <CAEc3jaCxBn=2UU5bDva0mnjhwJpQBwKqmWnyAwFDNjBAV7MBng@mail.gmail.com> (raw)
In-Reply-To: <20210927141109.GB5809@duo.ucw.cz>

Hi Pavel,

On Mon, Sep 27, 2021 at 7:12 AM Pavel Machek <pavel@ucw.cz> wrote:
>
> Hi!
>
> > > Player LEDs are commonly found on game controllers from Nintendo and Sony
> > > to indicate a player ID across a number of LEDs. For example, "Player 2"
> > > might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
> > >
> > > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
> > > player LEDs from the kernel. Until now there was no good standard, which
> > > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
> > > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.
> > >
> > > Note: management of Player IDs is left to user space, though a kernel
> > > driver may pick a default value.
> > >
> > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
> > > ---
> > >  Documentation/leds/well-known-leds.txt | 14 ++++++++++++++
> > >  include/dt-bindings/leds/common.h      |  7 +++++++
> > >  2 files changed, 21 insertions(+)
> >
> > Pavel, could you please eventually Ack this, so that I can take it
> > together with the rest?
>
> I'm willing to take Documentation/leds/well-known-leds.txt part
> through LED tree.
>
> I don't like the common.h change; either avoid the define or put it
> into your local header.

If the LED_FUNCTION_PLAYER* defines don't belong in common with the
other LED_FUNCTION* ones, where should it go? The hid-nintendo driver
intends to use the same defines, so defining it local to each driver
isn't right. Not sure if there is a great place in the input system
either (you would then have to move scrolllock and all those other LED
definitions too.)

Thanks,
Roderick


>
> Best regards,
>                                                                 Pavel
> --
> http://www.livejournal.com/~pavelmachek

  reply	other threads:[~2021-09-27 16:29 UTC|newest]

Thread overview: 19+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-09-08 16:55 [PATCH v3 0/3] HID: playstation: add LED support Roderick Colenbrander
2021-09-08 16:55 ` [PATCH v3 1/3] HID: playstation: expose DualSense lightbar through a multi-color LED Roderick Colenbrander
2021-09-08 16:55 ` [PATCH v3 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers Roderick Colenbrander
2021-09-22  9:50   ` Jiri Kosina
2021-09-27 14:11     ` Pavel Machek
2021-09-27 16:29       ` Roderick Colenbrander [this message]
2021-10-07 10:34         ` Jiri Kosina
2021-10-13  7:48         ` Pavel Machek
2021-10-13 17:20           ` Roderick Colenbrander
2021-10-18 15:40           ` Jiri Kosina
2021-10-22  6:42             ` Jiri Kosina
2021-10-22  7:21               ` Pavel Machek
2021-10-22  7:27                 ` Jiri Kosina
2021-10-22  7:32                   ` Jiri Kosina
2021-10-25  9:19                     ` Pavel Machek
2021-10-25  9:36                       ` Jiri Kosina
2021-10-26 18:48                         ` Pavel Machek
2021-10-27  7:50                           ` Jiri Kosina
2021-09-08 16:55 ` [PATCH v3 3/3] HID: playstation: expose DualSense player LEDs through LED class Roderick Colenbrander

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