* [Bug 103300] Tear rendering bug in Bioshock Infinite
@ 2017-10-16 19:21 bugzilla-daemon
2017-10-16 19:22 ` bugzilla-daemon
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0 siblings, 9 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-10-16 19:21 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
Bug ID: 103300
Summary: Tear rendering bug in Bioshock Infinite
Product: Mesa
Version: 17.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: ianbruene@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 134870
--> https://bugs.freedesktop.org/attachment.cgi?id=134870&action=edit
What is
Running Ubuntu 17.04, kernel 4.12.11, mesa 17.2.2 padoka-stable (but it
appeared in an earlier version), RX 460.
In Bioshock Infinite there are "tears" which graphically consist of a swirly
glowy cloud thing and a sprite that looks like a tear with static inside. When
I encounter them the sprite is missing. This only effects the tears that have
the "static" in them (the music, three truths, and Elizabeth screaming ones),
but does not effect any of the story or combat tears.
What few tests I know how to do eliminate corruption in the installation (steam
verifies it), or corrupted shader cache (deleted that). I am *not* certain that
this is a driver bug, but it seems to lean in that direction.
Attached is a screenshot of how it looks on my system, vs how it should look.
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
@ 2017-10-16 19:22 ` bugzilla-daemon
2018-09-10 3:19 ` bugzilla-daemon
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8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-10-16 19:22 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #1 from Ian Bruene <ianbruene@gmail.com> ---
Created attachment 134871
--> https://bugs.freedesktop.org/attachment.cgi?id=134871&action=edit
What should be
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
2017-10-16 19:22 ` bugzilla-daemon
@ 2018-09-10 3:19 ` bugzilla-daemon
2018-09-10 12:45 ` bugzilla-daemon
` (6 subsequent siblings)
8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2018-09-10 3:19 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #2 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Hi Ian,
Is this still a problem with a recent version of Mesa?
If so do you think you could get an apitrace [1] of the problem?
[1] https://github.com/apitrace/apitrace/wiki/Steam
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
2017-10-16 19:22 ` bugzilla-daemon
2018-09-10 3:19 ` bugzilla-daemon
@ 2018-09-10 12:45 ` bugzilla-daemon
2018-09-11 4:37 ` bugzilla-daemon
` (5 subsequent siblings)
8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2018-09-10 12:45 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #3 from Ian Bruene <ianbruene@gmail.com> ---
(In reply to Timothy Arceri from comment #2)
> Hi Ian,
>
> Is this still a problem with a recent version of Mesa?
Tested with a just updated ubuntu 18.04 + padoka unstable. The problem still
exists.
> If so do you think you could get an apitrace [1] of the problem?
>
> [1] https://github.com/apitrace/apitrace/wiki/Steam
Will do, later today or tomorrow.
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
` (2 preceding siblings ...)
2018-09-10 12:45 ` bugzilla-daemon
@ 2018-09-11 4:37 ` bugzilla-daemon
2018-09-12 5:04 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-09-11 4:37 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #4 from Ian Bruene <ianbruene@gmail.com> ---
(In reply to Timothy Arceri from comment #2)
> If so do you think you could get an apitrace [1] of the problem?
>
> [1] https://github.com/apitrace/apitrace/wiki/Steam
I tried today and was unable to get a trace I'm afraid.
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
` (3 preceding siblings ...)
2018-09-11 4:37 ` bugzilla-daemon
@ 2018-09-12 5:04 ` bugzilla-daemon
2019-02-12 12:12 ` bugzilla-daemon
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8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2018-09-12 5:04 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #5 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Ian Bruene from comment #4)
> I tried today and was unable to get a trace I'm afraid.
Looks like the game is 32-bit so a 32bit build of apitrace is needed. 64bit
distros usually only ship a 64-bit version of apitrace. For 32-bit you need to
build from source [1].
If you manage to build it the you can just try loading steam like so:
LD_PRELOAD=/ ...path to apitrace git repo... /build32/wrappers/glxtrace.so
steam
Then just launch the game and you should end up with a trace.
[1]
https://github.com/apitrace/apitrace/blob/master/docs/INSTALL.markdown#linux
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
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2018-09-12 5:04 ` bugzilla-daemon
@ 2019-02-12 12:12 ` bugzilla-daemon
2019-02-17 20:58 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-02-12 12:12 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #6 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Another option if you can't get a trace would be to attach a saved game here so
we can easily get to the right scene for testing.
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
` (5 preceding siblings ...)
2019-02-12 12:12 ` bugzilla-daemon
@ 2019-02-17 20:58 ` bugzilla-daemon
2019-02-18 0:11 ` bugzilla-daemon
2019-09-25 18:00 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-02-17 20:58 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #7 from Ian Bruene <ianbruene@gmail.com> ---
Created attachment 143393
--> https://bugs.freedesktop.org/attachment.cgi?id=143393&action=edit
apitrace
I was finally able to get a trace.
Current system is ubuntu 18.04, padoka-stable drivers. Bug still present.
The trace consists of loading the game, then the save. Running up to the spot
with the missing texture, then quitting the game.
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
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2019-02-17 20:58 ` bugzilla-daemon
@ 2019-02-18 0:11 ` bugzilla-daemon
2019-09-25 18:00 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-02-18 0:11 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
--- Comment #8 from Timothy Arceri <t_arceri@yahoo.com.au> ---
For some reason the rendering when I replay the trace is completely broken for
me.
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* [Bug 103300] Tear rendering bug in Bioshock Infinite
2017-10-16 19:21 [Bug 103300] Tear rendering bug in Bioshock Infinite bugzilla-daemon
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2019-02-18 0:11 ` bugzilla-daemon
@ 2019-09-25 18:00 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-09-25 18:00 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=103300
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |RESOLVED
Resolution|--- |MOVED
--- Comment #9 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1285.
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