All of lore.kernel.org
 help / color / mirror / Atom feed
From: Avi Kivity <avi@redhat.com>
To: Ian Molton <ian.molton@collabora.co.uk>
Cc: linux-kernel@vger.kernel.org,
	QEMU Developers <qemu-devel@nongnu.org>,
	virtualization@lists.osdl.org
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Thu, 28 Oct 2010 16:24:04 +0200	[thread overview]
Message-ID: <4CC98784.7020907@redhat.com> (raw)
In-Reply-To: <4CC9647A.50108@collabora.co.uk>

  On 10/28/2010 01:54 PM, Ian Molton wrote:
>> Well, I like to review an implementation against a spec.
>
>
> True, but then all that would prove is that I can write a spec to 
> match the code.

It would also allow us to check that the spec matches the requirements.  
Those two steps are easier than checking that the code matches the 
requirements.

> The code is proof of concept. the kernel bit is pretty simple, but I'd 
> like to get some idea of whether the rest of the code will be accepted 
> given that theres not much point in having any one (or two) of these 
> components exist without the other.

I guess some graphics people need to be involved.

>
>> Better, but still unsatisfying. If the server is busy, the caller would
>> block. I guess it's expected since it's called from ->fsync(). I'm not
>> sure whether that's the best interface, perhaps aio_writev is better.
>
> The caller is intended to block as the host must perform GL rendering 
> before allowing the guests process to continue.

Why is that?  Can't we pipeline the process?

>
> The only real bottleneck is that processes will block trying to submit 
> data if another process is performing rendering, but that will only be 
> solved when the renderer is made multithreaded. The same would happen 
> on a real GPU if it had only one queue too.
>
> If you look at the host code, you can see that the data is already 
> buffered per-process, in a pretty sensible way. if the renderer itself 
> were made a seperate thread, then this problem magically disappears 
> (the queuing code on the host is pretty fast).

Well, this is out of my area of expertise.  I don't like it, but if it's 
acceptable to the gpu people, okay.

>
> In testing, the overhead of this was pretty small anyway. Running a 
> few dozen glxgears and a copy of ioquake3 simultaneously on an intel 
> video card managed the same framerate with the same CPU utilisation, 
> both with the old code and the version I just posted. Contention 
> during rendering just isn't much of an issue.

-- 
error compiling committee.c: too many arguments to function


WARNING: multiple messages have this Message-ID (diff)
From: Avi Kivity <avi@redhat.com>
To: Ian Molton <ian.molton@collabora.co.uk>
Cc: virtualization@lists.osdl.org, linux-kernel@vger.kernel.org,
	QEMU Developers <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Thu, 28 Oct 2010 16:24:04 +0200	[thread overview]
Message-ID: <4CC98784.7020907@redhat.com> (raw)
In-Reply-To: <4CC9647A.50108@collabora.co.uk>

  On 10/28/2010 01:54 PM, Ian Molton wrote:
>> Well, I like to review an implementation against a spec.
>
>
> True, but then all that would prove is that I can write a spec to 
> match the code.

It would also allow us to check that the spec matches the requirements.  
Those two steps are easier than checking that the code matches the 
requirements.

> The code is proof of concept. the kernel bit is pretty simple, but I'd 
> like to get some idea of whether the rest of the code will be accepted 
> given that theres not much point in having any one (or two) of these 
> components exist without the other.

I guess some graphics people need to be involved.

>
>> Better, but still unsatisfying. If the server is busy, the caller would
>> block. I guess it's expected since it's called from ->fsync(). I'm not
>> sure whether that's the best interface, perhaps aio_writev is better.
>
> The caller is intended to block as the host must perform GL rendering 
> before allowing the guests process to continue.

Why is that?  Can't we pipeline the process?

>
> The only real bottleneck is that processes will block trying to submit 
> data if another process is performing rendering, but that will only be 
> solved when the renderer is made multithreaded. The same would happen 
> on a real GPU if it had only one queue too.
>
> If you look at the host code, you can see that the data is already 
> buffered per-process, in a pretty sensible way. if the renderer itself 
> were made a seperate thread, then this problem magically disappears 
> (the queuing code on the host is pretty fast).

Well, this is out of my area of expertise.  I don't like it, but if it's 
acceptable to the gpu people, okay.

>
> In testing, the overhead of this was pretty small anyway. Running a 
> few dozen glxgears and a copy of ioquake3 simultaneously on an intel 
> video card managed the same framerate with the same CPU utilisation, 
> both with the old code and the version I just posted. Contention 
> during rendering just isn't much of an issue.

-- 
error compiling committee.c: too many arguments to function

  reply	other threads:[~2010-10-28 14:24 UTC|newest]

Thread overview: 64+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-10-06 15:59 [PATCH] Implement a virtio GPU transport Ian Molton
2010-10-10 15:11 ` Avi Kivity
2010-10-19 10:31   ` Ian Molton
2010-10-19 10:31     ` [Qemu-devel] " Ian Molton
2010-10-19 10:39     ` Avi Kivity
2010-10-19 10:39       ` [Qemu-devel] " Avi Kivity
2010-10-27 13:00       ` Ian Molton
2010-10-27 13:00         ` Ian Molton
2010-10-28  9:27         ` Avi Kivity
2010-10-28  9:27           ` Avi Kivity
2010-10-28 11:54           ` Ian Molton
2010-10-28 11:54             ` Ian Molton
2010-10-28 14:24             ` Avi Kivity [this message]
2010-10-28 14:24               ` Avi Kivity
2010-10-28 14:43               ` Anthony Liguori
2010-10-28 14:43                 ` Anthony Liguori
2010-10-28 19:50                 ` Ian Molton
2010-10-28 19:50                   ` Ian Molton
2010-10-28 20:14                   ` Anthony Liguori
2010-10-28 20:14                     ` Anthony Liguori
2010-10-28 21:41                     ` Ian Molton
2010-10-28 21:41                       ` Ian Molton
2010-10-28 19:52               ` Ian Molton
2010-11-01 10:42                 ` Avi Kivity
2010-11-01 13:21                   ` Anthony Liguori
2010-11-01 13:21                     ` Anthony Liguori
2010-11-01 15:49                     ` Ian Molton
2010-11-01 15:49                       ` Ian Molton
2010-11-01 15:57                       ` Anthony Liguori
2010-11-01 15:57                         ` Anthony Liguori
2010-11-03 17:49                         ` Ian Molton
2010-11-03 17:49                           ` Ian Molton
2010-11-01 15:50                   ` Ian Molton
2010-10-29 11:18         ` Rusty Russell
2010-10-29 11:18           ` Rusty Russell
2010-10-29 11:49           ` Ed Tomlinson
2010-10-29 11:49             ` Ed Tomlinson
2010-10-29 11:49             ` Ed Tomlinson
2010-10-29 13:05           ` Anthony Liguori
2010-10-29 13:05             ` Anthony Liguori
2010-11-01 11:53             ` Alon Levy
2010-11-01 11:53               ` Alon Levy
2010-11-01 13:28               ` Anthony Liguori
2010-11-01 13:28                 ` Anthony Liguori
2010-11-03 18:03                 ` Ian Molton
2010-11-03 18:03                   ` Ian Molton
2010-11-03 18:17                   ` Anthony Liguori
2010-11-03 18:17                     ` Anthony Liguori
2010-11-05 18:05                     ` Ian Molton
2010-11-05 18:05                       ` Ian Molton
2010-11-10 17:22                       ` Ian Molton
2010-11-10 17:22                         ` Ian Molton
2010-11-10 17:47                         ` Anthony Liguori
2010-11-10 17:47                           ` Anthony Liguori
2010-11-12 12:14                           ` Ian Molton
2010-11-12 12:14                             ` Ian Molton
2010-11-12 13:21                             ` Anthony Liguori
2010-11-12 13:21                               ` Anthony Liguori
2010-11-04  9:13                   ` Alon Levy
2010-11-04  9:13                     ` Alon Levy
2010-11-05 17:57                     ` Ian Molton
2010-11-05 17:57                       ` Ian Molton
2010-11-03 17:50           ` Ian Molton
2010-11-03 17:50             ` Ian Molton

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=4CC98784.7020907@redhat.com \
    --to=avi@redhat.com \
    --cc=ian.molton@collabora.co.uk \
    --cc=linux-kernel@vger.kernel.org \
    --cc=qemu-devel@nongnu.org \
    --cc=virtualization@lists.osdl.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.