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From: Anthony Liguori <anthony@codemonkey.ws>
To: Avi Kivity <avi@redhat.com>
Cc: Ian Molton <ian.molton@collabora.co.uk>,
	virtualization@lists.osdl.org, linux-kernel@vger.kernel.org,
	QEMU Developers <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Thu, 28 Oct 2010 09:43:49 -0500	[thread overview]
Message-ID: <4CC98C25.9010207@codemonkey.ws> (raw)
In-Reply-To: <4CC98784.7020907@redhat.com>

On 10/28/2010 09:24 AM, Avi Kivity wrote:
>  On 10/28/2010 01:54 PM, Ian Molton wrote:
>>> Well, I like to review an implementation against a spec.
>>
>>
>> True, but then all that would prove is that I can write a spec to 
>> match the code.
>
> It would also allow us to check that the spec matches the 
> requirements.  Those two steps are easier than checking that the code 
> matches the requirements.

I'm extremely sceptical of any GL passthrough proposal.  There have 
literally been half a dozen over the years and they never seem to leave 
proof-of-concept phase.  My (limited) understanding is that it's a 
fundamentally hard problem that no one has adequately solved yet.

A specifically matters an awful lot less than an explanation of how the 
problem is being solved in a robust fashion such that it can be reviewed 
by people with a deeper understanding of the problem space.

Regards,

Anthony Liguori

>> The code is proof of concept. the kernel bit is pretty simple, but 
>> I'd like to get some idea of whether the rest of the code will be 
>> accepted given that theres not much point in having any one (or two) 
>> of these components exist without the other.
>
> I guess some graphics people need to be involved.
>
>>
>>> Better, but still unsatisfying. If the server is busy, the caller would
>>> block. I guess it's expected since it's called from ->fsync(). I'm not
>>> sure whether that's the best interface, perhaps aio_writev is better.
>>
>> The caller is intended to block as the host must perform GL rendering 
>> before allowing the guests process to continue.
>
> Why is that?  Can't we pipeline the process?
>
>>
>> The only real bottleneck is that processes will block trying to 
>> submit data if another process is performing rendering, but that will 
>> only be solved when the renderer is made multithreaded. The same 
>> would happen on a real GPU if it had only one queue too.
>>
>> If you look at the host code, you can see that the data is already 
>> buffered per-process, in a pretty sensible way. if the renderer 
>> itself were made a seperate thread, then this problem magically 
>> disappears (the queuing code on the host is pretty fast).
>
> Well, this is out of my area of expertise.  I don't like it, but if 
> it's acceptable to the gpu people, okay.
>
>>
>> In testing, the overhead of this was pretty small anyway. Running a 
>> few dozen glxgears and a copy of ioquake3 simultaneously on an intel 
>> video card managed the same framerate with the same CPU utilisation, 
>> both with the old code and the version I just posted. Contention 
>> during rendering just isn't much of an issue.
>


WARNING: multiple messages have this Message-ID (diff)
From: Anthony Liguori <anthony@codemonkey.ws>
To: Avi Kivity <avi@redhat.com>
Cc: virtualization@lists.osdl.org,
	Ian Molton <ian.molton@collabora.co.uk>,
	linux-kernel@vger.kernel.org,
	QEMU Developers <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] Re: [PATCH] Implement a virtio GPU transport
Date: Thu, 28 Oct 2010 09:43:49 -0500	[thread overview]
Message-ID: <4CC98C25.9010207@codemonkey.ws> (raw)
In-Reply-To: <4CC98784.7020907@redhat.com>

On 10/28/2010 09:24 AM, Avi Kivity wrote:
>  On 10/28/2010 01:54 PM, Ian Molton wrote:
>>> Well, I like to review an implementation against a spec.
>>
>>
>> True, but then all that would prove is that I can write a spec to 
>> match the code.
>
> It would also allow us to check that the spec matches the 
> requirements.  Those two steps are easier than checking that the code 
> matches the requirements.

I'm extremely sceptical of any GL passthrough proposal.  There have 
literally been half a dozen over the years and they never seem to leave 
proof-of-concept phase.  My (limited) understanding is that it's a 
fundamentally hard problem that no one has adequately solved yet.

A specifically matters an awful lot less than an explanation of how the 
problem is being solved in a robust fashion such that it can be reviewed 
by people with a deeper understanding of the problem space.

Regards,

Anthony Liguori

>> The code is proof of concept. the kernel bit is pretty simple, but 
>> I'd like to get some idea of whether the rest of the code will be 
>> accepted given that theres not much point in having any one (or two) 
>> of these components exist without the other.
>
> I guess some graphics people need to be involved.
>
>>
>>> Better, but still unsatisfying. If the server is busy, the caller would
>>> block. I guess it's expected since it's called from ->fsync(). I'm not
>>> sure whether that's the best interface, perhaps aio_writev is better.
>>
>> The caller is intended to block as the host must perform GL rendering 
>> before allowing the guests process to continue.
>
> Why is that?  Can't we pipeline the process?
>
>>
>> The only real bottleneck is that processes will block trying to 
>> submit data if another process is performing rendering, but that will 
>> only be solved when the renderer is made multithreaded. The same 
>> would happen on a real GPU if it had only one queue too.
>>
>> If you look at the host code, you can see that the data is already 
>> buffered per-process, in a pretty sensible way. if the renderer 
>> itself were made a seperate thread, then this problem magically 
>> disappears (the queuing code on the host is pretty fast).
>
> Well, this is out of my area of expertise.  I don't like it, but if 
> it's acceptable to the gpu people, okay.
>
>>
>> In testing, the overhead of this was pretty small anyway. Running a 
>> few dozen glxgears and a copy of ioquake3 simultaneously on an intel 
>> video card managed the same framerate with the same CPU utilisation, 
>> both with the old code and the version I just posted. Contention 
>> during rendering just isn't much of an issue.
>

  reply	other threads:[~2010-10-28 14:43 UTC|newest]

Thread overview: 64+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-10-06 15:59 [PATCH] Implement a virtio GPU transport Ian Molton
2010-10-10 15:11 ` Avi Kivity
2010-10-19 10:31   ` Ian Molton
2010-10-19 10:31     ` [Qemu-devel] " Ian Molton
2010-10-19 10:39     ` Avi Kivity
2010-10-19 10:39       ` [Qemu-devel] " Avi Kivity
2010-10-27 13:00       ` Ian Molton
2010-10-27 13:00         ` Ian Molton
2010-10-28  9:27         ` Avi Kivity
2010-10-28  9:27           ` Avi Kivity
2010-10-28 11:54           ` Ian Molton
2010-10-28 11:54             ` Ian Molton
2010-10-28 14:24             ` Avi Kivity
2010-10-28 14:24               ` Avi Kivity
2010-10-28 14:43               ` Anthony Liguori [this message]
2010-10-28 14:43                 ` Anthony Liguori
2010-10-28 19:50                 ` Ian Molton
2010-10-28 19:50                   ` Ian Molton
2010-10-28 20:14                   ` Anthony Liguori
2010-10-28 20:14                     ` Anthony Liguori
2010-10-28 21:41                     ` Ian Molton
2010-10-28 21:41                       ` Ian Molton
2010-10-28 19:52               ` Ian Molton
2010-11-01 10:42                 ` Avi Kivity
2010-11-01 13:21                   ` Anthony Liguori
2010-11-01 13:21                     ` Anthony Liguori
2010-11-01 15:49                     ` Ian Molton
2010-11-01 15:49                       ` Ian Molton
2010-11-01 15:57                       ` Anthony Liguori
2010-11-01 15:57                         ` Anthony Liguori
2010-11-03 17:49                         ` Ian Molton
2010-11-03 17:49                           ` Ian Molton
2010-11-01 15:50                   ` Ian Molton
2010-10-29 11:18         ` Rusty Russell
2010-10-29 11:18           ` Rusty Russell
2010-10-29 11:49           ` Ed Tomlinson
2010-10-29 11:49             ` Ed Tomlinson
2010-10-29 11:49             ` Ed Tomlinson
2010-10-29 13:05           ` Anthony Liguori
2010-10-29 13:05             ` Anthony Liguori
2010-11-01 11:53             ` Alon Levy
2010-11-01 11:53               ` Alon Levy
2010-11-01 13:28               ` Anthony Liguori
2010-11-01 13:28                 ` Anthony Liguori
2010-11-03 18:03                 ` Ian Molton
2010-11-03 18:03                   ` Ian Molton
2010-11-03 18:17                   ` Anthony Liguori
2010-11-03 18:17                     ` Anthony Liguori
2010-11-05 18:05                     ` Ian Molton
2010-11-05 18:05                       ` Ian Molton
2010-11-10 17:22                       ` Ian Molton
2010-11-10 17:22                         ` Ian Molton
2010-11-10 17:47                         ` Anthony Liguori
2010-11-10 17:47                           ` Anthony Liguori
2010-11-12 12:14                           ` Ian Molton
2010-11-12 12:14                             ` Ian Molton
2010-11-12 13:21                             ` Anthony Liguori
2010-11-12 13:21                               ` Anthony Liguori
2010-11-04  9:13                   ` Alon Levy
2010-11-04  9:13                     ` Alon Levy
2010-11-05 17:57                     ` Ian Molton
2010-11-05 17:57                       ` Ian Molton
2010-11-03 17:50           ` Ian Molton
2010-11-03 17:50             ` Ian Molton

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